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https://github.com/guilhermewerner/wgpu-renderer
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Initial pipeline abstraction
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9
Source/Render/Pipeline/PipelineDescriptor.rs
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9
Source/Render/Pipeline/PipelineDescriptor.rs
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use std::borrow::Cow;
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#[derive(Clone, Debug)]
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pub struct PipelineDescriptor {
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pub label: Cow<'static, str>,
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pub layout: Option<String>,
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pub shader_stages: String,
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}
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