Initial wgpu abstraction

This commit is contained in:
Werner
2021-11-09 21:07:16 -03:00
parent 15e8989bef
commit b23bc27f55
25 changed files with 775 additions and 209 deletions

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use serde::{Deserialize, Serialize};
#[repr(C)]
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq, Serialize, Deserialize)]
pub enum ShaderStage {
/// Handles the processing of individual vertices
Vertex = 0,
/// Process a fragment generated by the rasterization into a set of colors and a single depth value.
Fragment = 1,
/// Used entirely for computing arbitrary information
Compute = 2,
/// Multi-stage shader, used with wgsl sources.
Multiple = 3,
}