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https://github.com/guilhermewerner/wgpu-renderer
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Initial wgpu abstraction
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17
Source/Shader/ShaderStage.rs
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17
Source/Shader/ShaderStage.rs
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use serde::{Deserialize, Serialize};
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq, Serialize, Deserialize)]
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pub enum ShaderStage {
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/// Handles the processing of individual vertices
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Vertex = 0,
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/// Process a fragment generated by the rasterization into a set of colors and a single depth value.
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Fragment = 1,
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/// Used entirely for computing arbitrary information
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Compute = 2,
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/// Multi-stage shader, used with wgsl sources.
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Multiple = 3,
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}
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