Texture and bind groups

This commit is contained in:
Werner
2021-11-03 10:00:01 -03:00
parent 52c16d7b69
commit 7d2bd7322f
6 changed files with 256 additions and 11 deletions

34
Shaders/Texture.wgsl Normal file
View File

@ -0,0 +1,34 @@
// Vertex shader
struct VertexInput {
[[location(0)]] position: vec3<f32>;
[[location(1)]] tex_coords: vec2<f32>;
};
struct VertexOutput {
[[builtin(position)]] clip_position: vec4<f32>;
[[location(0)]] tex_coords: vec2<f32>;
};
[[stage(vertex)]]
fn main(
model: VertexInput,
) -> VertexOutput {
var out: VertexOutput;
out.tex_coords = model.tex_coords;
out.clip_position = vec4<f32>(model.position, 1.0);
return out;
}
// Fragment shader
[[group(0), binding(0)]]
var t_diffuse: texture_2d<f32>;
[[group(0), binding(1)]]
var s_diffuse: sampler;
[[stage(fragment)]]
fn main(in: VertexOutput) -> [[location(0)]] vec4<f32> {
return textureSample(t_diffuse, s_diffuse, in.tex_coords);
}