mirror of
https://github.com/guilhermewerner/wgpu-renderer
synced 2025-06-16 13:54:21 +00:00
Update model.rs
This commit is contained in:
45
src/model.rs
45
src/model.rs
@ -61,11 +61,25 @@ pub struct Model {
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}
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pub trait DrawModel<'a> {
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fn draw_mesh(&mut self, mesh: &'a Mesh);
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fn draw_mesh(
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&mut self,
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mesh: &'a Mesh,
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material: &'a Material,
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camera_bind_group: &'a wgpu::BindGroup,
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);
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fn draw_mesh_instanced(
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&mut self,
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mesh: &'a Mesh,
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material: &'a Material,
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instances: Range<u32>,
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camera_bind_group: &'a wgpu::BindGroup,
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);
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fn draw_model(&mut self, model: &'a Model, camera_bind_group: &'a wgpu::BindGroup);
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fn draw_model_instanced(
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&mut self,
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model: &'a Model,
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instances: Range<u32>,
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camera_bind_group: &'a wgpu::BindGroup,
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);
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}
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@ -73,17 +87,42 @@ impl<'a, 'b> DrawModel<'b> for wgpu::RenderPass<'a>
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where
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'b: 'a,
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{
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fn draw_mesh(&mut self, mesh: &'b Mesh) {
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self.draw_mesh_instanced(mesh, 0..1);
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fn draw_mesh(
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&mut self,
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mesh: &'b Mesh,
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material: &'b Material,
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camera_bind_group: &'b wgpu::BindGroup,
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) {
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self.draw_mesh_instanced(mesh, material, 0..1, camera_bind_group);
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}
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fn draw_mesh_instanced(
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&mut self,
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mesh: &'b Mesh,
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material: &'b Material,
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instances: Range<u32>,
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camera_bind_group: &'b wgpu::BindGroup,
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) {
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self.set_vertex_buffer(0, mesh.vertex_buffer.slice(..));
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self.set_index_buffer(mesh.index_buffer.slice(..), wgpu::IndexFormat::Uint32);
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self.set_bind_group(0, &material.bind_group, &[]);
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self.set_bind_group(1, camera_bind_group, &[]);
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self.draw_indexed(0..mesh.num_elements, 0, instances);
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}
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fn draw_model(&mut self, model: &'b Model, camera_bind_group: &'b wgpu::BindGroup) {
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self.draw_model_instanced(model, 0..1, camera_bind_group);
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}
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fn draw_model_instanced(
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&mut self,
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model: &'b Model,
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instances: Range<u32>,
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camera_bind_group: &'b wgpu::BindGroup,
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) {
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for mesh in &model.meshes {
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let material = &model.materials[mesh.material];
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self.draw_mesh_instanced(mesh, material, instances.clone(), camera_bind_group);
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}
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}
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}
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