mirror of
https://github.com/guilhermewerner/opengl
synced 2025-06-15 21:04:18 +00:00
65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <iostream>
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int main()
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{
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GLFWwindow *window;
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/* Initialize the library */
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if (!glfwInit())
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return -1;
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/* Create a windowed mode window and its OpenGL context */
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window = glfwCreateWindow(1280, 720, "Hello World", NULL, NULL);
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if (!window)
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{
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glfwTerminate();
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return -1;
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}
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/* Make the window's context current */
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glfwMakeContextCurrent(window);
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if (glewInit() != GLEW_OK)
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{
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std::cout << "Error!" << std::endl;
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}
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std::cout << glGetString(GL_VERSION) << std::endl;
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float positions[6] = {
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-0.5f, -0.5f,
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0.0f, 0.5f,
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0.5f, -0.5f
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};
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unsigned int buffer;
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glGenBuffers(1, &buffer);
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(float), positions, GL_STATIC_DRAW);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 2, 0);
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glEnableVertexAttribArray(0);
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/* Loop until the user closes the window */
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while (!glfwWindowShouldClose(window))
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{
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/* Render here */
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glClear(GL_COLOR_BUFFER_BIT);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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/* Swap front and back buffers */
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glfwSwapBuffers(window);
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/* Poll for and process events */
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glfwPollEvents();
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}
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glfwTerminate();
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return 0;
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}
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