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opengl/OpenGL/Shaders/Fragment.glsl
2021-01-14 19:42:57 -03:00

9 lines
112 B
GLSL

#version 330 core
layout(location = 0) out vec4 color;
void main()
{
color = vec4(0.0, 1.0, 0.0, 1.0);
};