Setup GLEW

This commit is contained in:
GuilhermeWerner
2021-01-08 18:26:49 -03:00
parent 27076c6600
commit cacb232a42
7 changed files with 29625 additions and 16 deletions

View File

@ -86,15 +86,15 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include;$(SolutionDir)Vendor\glew\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library;$(SolutionDir)Vendor\glew\lib\Release\Win32</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib;opengl32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -103,32 +103,32 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include;$(SolutionDir)Vendor\glew\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library;$(SolutionDir)Vendor\glew\lib\Release\Win32</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib;opengl32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include;$(SolutionDir)Vendor\glew\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library;$(SolutionDir)Vendor\glew\lib\Release\Win32</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib;opengl32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@ -137,17 +137,17 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include;$(SolutionDir)Vendor\glew\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library;$(SolutionDir)Vendor\glew\lib\Release\Win32</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib;opengl32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>