mirror of
https://github.com/guilhermewerner/opengl
synced 2025-06-15 21:04:18 +00:00
Setup GLEW
This commit is contained in:
@ -86,15 +86,15 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include;$(SolutionDir)Vendor\glew\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library</AdditionalLibraryDirectories>
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<AdditionalDependencies>glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library;$(SolutionDir)Vendor\glew\lib\Release\Win32</AdditionalLibraryDirectories>
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<AdditionalDependencies>glfw3.lib;opengl32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@ -103,32 +103,32 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include;$(SolutionDir)Vendor\glew\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library</AdditionalLibraryDirectories>
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<AdditionalDependencies>glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library;$(SolutionDir)Vendor\glew\lib\Release\Win32</AdditionalLibraryDirectories>
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<AdditionalDependencies>glfw3.lib;opengl32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include;$(SolutionDir)Vendor\glew\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library</AdditionalLibraryDirectories>
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<AdditionalDependencies>glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library;$(SolutionDir)Vendor\glew\lib\Release\Win32</AdditionalLibraryDirectories>
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<AdditionalDependencies>glfw3.lib;opengl32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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@ -137,17 +137,17 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include;$(SolutionDir)Vendor\glew\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library</AdditionalLibraryDirectories>
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<AdditionalDependencies>glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library;$(SolutionDir)Vendor\glew\lib\Release\Win32</AdditionalLibraryDirectories>
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<AdditionalDependencies>glfw3.lib;opengl32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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@ -1,5 +1,8 @@
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <iostream>
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int main()
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{
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GLFWwindow *window;
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@ -19,6 +22,13 @@ int main()
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/* Make the window's context current */
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glfwMakeContextCurrent(window);
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if (glewInit() != GLEW_OK)
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{
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std::cout << "Error!" << std::endl;
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}
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std::cout << glGetString(GL_VERSION) << std::endl;
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/* Loop until the user closes the window */
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while (!glfwWindowShouldClose(window))
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{
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