rust-gamedig/crates/id-tests/src/main.rs
Tom b248a7661e
feat: Move ID tests into their own crate with a CLI (#177)
* fix: ID tests not in correct directory

* refactor: Move game-id test logic into its own crate

* id-tests: Add CLI that reads JSON input

* id-tests: Update crate docs

* Remove node ID test

* id-tests: Don't try to parse unneeded info

* id-tests: Enable cli feature by default
2024-01-11 01:31:02 +02:00

31 lines
805 B
Rust

#![cfg(feature = "cli")]
use std::collections::HashMap;
/// Format for input games (the same as used in node-gamedig/lib/games.js).
type GamesInput = HashMap<String, Game>;
#[derive(Debug, Clone, PartialEq, serde::Deserialize)]
struct Game {
name: String,
}
use gamedig_id_tests::test_game_name_rules;
fn main() {
let games: GamesInput = if let Some(file) = std::env::args_os().skip(1).next() {
let file = std::fs::OpenOptions::new().read(true).open(file).unwrap();
serde_json::from_reader(file).unwrap()
} else {
serde_json::from_reader(std::io::stdin().lock()).unwrap()
};
let failed = test_game_name_rules(
games
.iter()
.map(|(key, game)| (key.as_str(), game.name.as_str())),
);
assert!(failed.is_empty());
}