mirror of
https://github.com/Tribufu/rust-gamedig
synced 2026-08-08 22:51:06 +00:00
412 lines
13 KiB
Rust
412 lines
13 KiB
Rust
use byteorder::{BigEndian, LittleEndian};
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use crate::buffer::{Buffer, Utf8Decoder};
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use crate::protocols::gamespy::common::has_password;
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use crate::protocols::gamespy::three::{Player, Response, Team};
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use crate::protocols::types::TimeoutSettings;
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use crate::socket::{Socket, UdpSocket};
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use crate::utils::retry_on_timeout;
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use crate::GDErrorKind::{PacketBad, TypeParse};
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use crate::{GDErrorKind, GDResult};
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use std::collections::HashMap;
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use std::net::SocketAddr;
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const THIS_SESSION_ID: u32 = 1;
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struct RequestPacket {
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header: u16,
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kind: u8,
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session_id: u32,
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challenge: Option<i32>,
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payload: Option<[u8; 4]>,
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}
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impl RequestPacket {
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fn to_bytes(&self) -> Vec<u8> {
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let mut packet: Vec<u8> = Vec::with_capacity(7);
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packet.extend_from_slice(&self.header.to_be_bytes());
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packet.push(self.kind);
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packet.extend_from_slice(&self.session_id.to_be_bytes());
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if let Some(challenge) = self.challenge {
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packet.extend_from_slice(&challenge.to_be_bytes());
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}
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if let Some(payload) = self.payload {
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packet.extend_from_slice(&payload);
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}
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packet
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}
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}
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pub(crate) struct GameSpy3 {
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socket: UdpSocket,
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payload: [u8; 4],
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single_packets: bool,
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retry_count: usize,
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}
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const PACKET_SIZE: usize = 2048;
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const DEFAULT_PAYLOAD: [u8; 4] = [0xFF, 0xFF, 0xFF, 0x01];
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impl GameSpy3 {
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fn new(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
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let socket = UdpSocket::new(address)?;
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let retry_count = TimeoutSettings::get_retries_or_default(&timeout_settings);
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socket.apply_timeout(&timeout_settings)?;
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Ok(Self {
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socket,
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payload: DEFAULT_PAYLOAD,
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single_packets: false,
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retry_count,
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})
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}
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pub(crate) fn new_custom(
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address: &SocketAddr,
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timeout_settings: Option<TimeoutSettings>,
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payload: [u8; 4],
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single_packets: bool,
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) -> GDResult<Self> {
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let socket = UdpSocket::new(address)?;
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let retry_count = TimeoutSettings::get_retries_or_default(&timeout_settings);
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socket.apply_timeout(&timeout_settings)?;
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Ok(Self {
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socket,
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payload,
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single_packets,
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retry_count,
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})
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}
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fn receive(&mut self, size: Option<usize>, kind: u8) -> GDResult<Vec<u8>> {
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let received = self.socket.receive(size.or(Some(PACKET_SIZE)))?;
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let mut buf = Buffer::<BigEndian>::new(&received);
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if buf.read::<u8>()? != kind {
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return Err(PacketBad.context("Kind of packet did not match"));
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}
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if buf.read::<u32>()? != THIS_SESSION_ID {
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return Err(PacketBad.context("Session ID did not match"));
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}
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Ok(buf.remaining_bytes().to_vec())
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}
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fn make_initial_handshake(&mut self) -> GDResult<Option<i32>> {
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self.socket.send(
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&RequestPacket {
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header: 65277,
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kind: 9,
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session_id: THIS_SESSION_ID,
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challenge: None,
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payload: None,
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}
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.to_bytes(),
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)?;
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let data = self.receive(Some(16), 9)?;
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let mut buf = Buffer::<LittleEndian>::new(&data);
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let challenge_as_string = buf.read_string::<Utf8Decoder>(None)?;
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let challenge = challenge_as_string
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.parse()
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.map_err(|e| TypeParse.context(e))?;
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Ok(match challenge == 0 {
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true => None,
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false => Some(challenge),
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})
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}
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fn send_data_request(&mut self, challenge: Option<i32>) -> GDResult<()> {
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self.socket.send(
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&RequestPacket {
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header: 65277,
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kind: 0,
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session_id: THIS_SESSION_ID,
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challenge,
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payload: Some(self.payload),
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}
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.to_bytes(),
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)
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}
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/// Fetch packets from server and store in buffer.
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/// This function will retry fetch on timeouts.
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pub(crate) fn get_server_packets(&mut self) -> GDResult<Vec<Vec<u8>>> {
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retry_on_timeout(self.retry_count, move || self.get_server_packets_impl())
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}
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/// Fetch packets from server and store in buffer (without retry logic).
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fn get_server_packets_impl(&mut self) -> GDResult<Vec<Vec<u8>>> {
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let challenge = self.make_initial_handshake()?;
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self.send_data_request(challenge)?;
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let mut values: Vec<Vec<u8>> = Vec::new();
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let mut reached_expected_packets_size = false;
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while !reached_expected_packets_size {
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let received_data = self.receive(None, 0)?;
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let mut buf = Buffer::<BigEndian>::new(&received_data);
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if self.single_packets {
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buf.move_cursor(11)?;
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return Ok(vec![buf.remaining_bytes().to_vec()]);
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}
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if buf.read_string::<Utf8Decoder>(None)? != "splitnum" {
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return Err(PacketBad.context("Expected string \"splitnum\""));
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}
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let id = buf.read::<u8>()?;
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let is_last = (id & 0x80) > 0;
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let packet_id = (id & 0x7f) as usize;
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buf.move_cursor(1)?; //unknown byte regarding packet no.
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if is_last && packet_id + 1 != values.len() {
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reached_expected_packets_size = true;
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}
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while values.len() <= packet_id {
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values.push(Vec::new());
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}
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values[packet_id] = buf.remaining_bytes().to_vec();
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}
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if values.iter().any(Vec::is_empty) {
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return Err(PacketBad.context("One (or more) packets is empty"));
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}
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Ok(values)
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}
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}
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pub(crate) fn data_to_map(packet: &[u8]) -> GDResult<(HashMap<String, String>, Vec<u8>)> {
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let mut vars = HashMap::new();
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let mut buf = Buffer::<BigEndian>::new(packet);
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while buf.remaining_length() != 0 {
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let key = buf.read_string::<Utf8Decoder>(None)?;
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if key.is_empty() {
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break;
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}
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let value = buf.read_string::<Utf8Decoder>(None)?;
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vars.insert(key, value);
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}
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Ok((vars, buf.remaining_bytes().to_vec()))
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}
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/// If there are parsing problems using the `query` function, you can directly
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/// get the server's values using this function.
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pub fn query_vars(
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address: &SocketAddr,
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timeout_settings: Option<TimeoutSettings>,
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) -> GDResult<HashMap<String, String>> {
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let mut client = GameSpy3::new(address, timeout_settings)?;
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let packets = client.get_server_packets()?;
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let mut vars = HashMap::new();
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for packet in &packets {
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let (key_values, _remaining_data) = data_to_map(packet)?;
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vars.extend(key_values);
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}
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Ok(vars)
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}
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fn parse_players_and_teams(packets: Vec<Vec<u8>>) -> GDResult<(Vec<Player>, Vec<Team>)> {
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let mut players_data: Vec<HashMap<String, String>> = vec![HashMap::new()];
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let mut teams_data: Vec<HashMap<String, String>> = vec![HashMap::new()];
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for packet in packets {
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let mut buf = Buffer::<LittleEndian>::new(&packet);
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while buf.remaining_length() != 0 {
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if buf.read::<u8>()? < 3 {
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continue;
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}
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buf.move_cursor(1)?;
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let field = buf.read_string::<Utf8Decoder>(None)?;
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if field.is_empty() {
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continue;
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}
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let field_split: Vec<&str> = field.split('_').collect();
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let field_name = field_split.first().ok_or(GDErrorKind::PacketBad)?;
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if !["player", "score", "ping", "team", "deaths", "pid", "skill"].contains(field_name) {
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continue;
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}
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let field_type = match field_split.get(1) {
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None => None,
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Some(v) => {
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match v.is_empty() {
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true => None,
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false => {
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if v != &"t" {
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Err(GDErrorKind::PacketBad)?;
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}
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Some(v)
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}
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}
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}
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};
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let mut offset = buf.read::<u8>()? as usize;
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let data = match field_type.is_none() {
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true => &mut players_data,
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false => &mut teams_data,
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};
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while buf.remaining_length() != 0 {
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let item = buf.read_string::<Utf8Decoder>(None)?;
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if item.is_empty() {
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break;
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}
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while data.len() <= offset {
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data.push(HashMap::new());
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}
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let entry_data = data.get_mut(offset).ok_or(PacketBad)?;
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entry_data.insert(field_name.to_string(), item);
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offset += 1;
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}
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}
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}
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let mut players: Vec<Player> = Vec::new();
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for player_data in players_data {
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if player_data.is_empty() {
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continue;
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}
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players.push(Player {
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name: player_data.get("player").ok_or(PacketBad)?.to_string(),
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score: player_data
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.get("score")
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.ok_or(GDErrorKind::PacketBad)?
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.parse()
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.map_err(|e| TypeParse.context(e))?,
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ping: player_data
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.get("ping")
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.ok_or(GDErrorKind::PacketBad)?
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.parse()
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.map_err(|e| TypeParse.context(e))?,
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team: player_data
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.get("team")
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.ok_or(GDErrorKind::PacketBad)?
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.parse()
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.map_err(|e| TypeParse.context(e))?,
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deaths: player_data
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.get("deaths")
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.ok_or(GDErrorKind::PacketBad)?
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.parse()
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.map_err(|e| TypeParse.context(e))?,
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skill: player_data
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.get("skill")
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.ok_or(GDErrorKind::PacketBad)?
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.parse()
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.map_err(|e| TypeParse.context(e))?,
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});
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}
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let mut teams: Vec<Team> = Vec::new();
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for team_data in teams_data {
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if team_data.is_empty() {
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continue;
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}
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teams.push(Team {
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name: team_data
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.get("team")
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.ok_or(GDErrorKind::PacketBad)?
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.to_string(),
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score: team_data
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.get("score")
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.ok_or(GDErrorKind::PacketBad)?
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.parse()
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.map_err(|e| TypeParse.context(e))?,
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});
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}
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Ok((players, teams))
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}
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/// Query a server by providing the address, the port and timeout settings.
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/// Providing None to the timeout settings results in using the default values.
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/// (TimeoutSettings::[default](TimeoutSettings::default)).
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pub fn query(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response> {
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let mut client = GameSpy3::new(address, timeout_settings)?;
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let packets = client.get_server_packets()?;
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let (mut server_vars, remaining_data) = data_to_map(packets.get(0).ok_or(GDErrorKind::PacketBad)?)?;
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let mut remaining_data_packets = vec![remaining_data];
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remaining_data_packets.extend_from_slice(&packets[1 ..]);
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let (players, teams) = parse_players_and_teams(remaining_data_packets)?;
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let players_maximum = server_vars
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.remove("maxplayers")
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.ok_or(GDErrorKind::PacketBad)?
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.parse()
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.map_err(|e| TypeParse.context(e))?;
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let players_minimum = match server_vars.remove("minplayers") {
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None => None,
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Some(v) => Some(v.parse::<u8>().map_err(|e| TypeParse.context(e))?),
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};
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let players_online: u32 = match server_vars.remove("numplayers") {
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None => players.len(),
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Some(v) => {
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let reported_players = v.parse().map_err(|e| TypeParse.context(e))?;
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match reported_players < players.len() {
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true => players.len(),
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false => reported_players,
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}
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}
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} as u32;
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Ok(Response {
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name: server_vars
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.remove("hostname")
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.ok_or(GDErrorKind::PacketBad)?,
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map: server_vars
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.remove("mapname")
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.ok_or(GDErrorKind::PacketBad)?,
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has_password: has_password(&mut server_vars)?,
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game_mode: server_vars
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.remove("gametype")
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.ok_or(GDErrorKind::PacketBad)?,
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game_version: server_vars
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.remove("gamever")
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.ok_or(GDErrorKind::PacketBad)?,
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players_maximum,
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players_online,
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players_minimum,
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players,
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teams,
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tournament: server_vars
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.remove("tournament")
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.unwrap_or_else(|| "true".to_string())
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.to_lowercase()
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.parse()
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.map_err(|e| TypeParse.context(e))?,
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unused_entries: server_vars,
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})
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}
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