rust-gamedig/crates/lib/src/protocols/gamespy/protocols/three/protocol.rs
2023-10-16 23:20:47 +01:00

412 lines
13 KiB
Rust

use byteorder::{BigEndian, LittleEndian};
use crate::buffer::{Buffer, Utf8Decoder};
use crate::protocols::gamespy::common::has_password;
use crate::protocols::gamespy::three::{Player, Response, Team};
use crate::protocols::types::TimeoutSettings;
use crate::socket::{Socket, UdpSocket};
use crate::utils::retry_on_timeout;
use crate::GDErrorKind::{PacketBad, TypeParse};
use crate::{GDErrorKind, GDResult};
use std::collections::HashMap;
use std::net::SocketAddr;
const THIS_SESSION_ID: u32 = 1;
struct RequestPacket {
header: u16,
kind: u8,
session_id: u32,
challenge: Option<i32>,
payload: Option<[u8; 4]>,
}
impl RequestPacket {
fn to_bytes(&self) -> Vec<u8> {
let mut packet: Vec<u8> = Vec::with_capacity(7);
packet.extend_from_slice(&self.header.to_be_bytes());
packet.push(self.kind);
packet.extend_from_slice(&self.session_id.to_be_bytes());
if let Some(challenge) = self.challenge {
packet.extend_from_slice(&challenge.to_be_bytes());
}
if let Some(payload) = self.payload {
packet.extend_from_slice(&payload);
}
packet
}
}
pub(crate) struct GameSpy3 {
socket: UdpSocket,
payload: [u8; 4],
single_packets: bool,
retry_count: usize,
}
const PACKET_SIZE: usize = 2048;
const DEFAULT_PAYLOAD: [u8; 4] = [0xFF, 0xFF, 0xFF, 0x01];
impl GameSpy3 {
fn new(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
let socket = UdpSocket::new(address)?;
let retry_count = TimeoutSettings::get_retries_or_default(&timeout_settings);
socket.apply_timeout(&timeout_settings)?;
Ok(Self {
socket,
payload: DEFAULT_PAYLOAD,
single_packets: false,
retry_count,
})
}
pub(crate) fn new_custom(
address: &SocketAddr,
timeout_settings: Option<TimeoutSettings>,
payload: [u8; 4],
single_packets: bool,
) -> GDResult<Self> {
let socket = UdpSocket::new(address)?;
let retry_count = TimeoutSettings::get_retries_or_default(&timeout_settings);
socket.apply_timeout(&timeout_settings)?;
Ok(Self {
socket,
payload,
single_packets,
retry_count,
})
}
fn receive(&mut self, size: Option<usize>, kind: u8) -> GDResult<Vec<u8>> {
let received = self.socket.receive(size.or(Some(PACKET_SIZE)))?;
let mut buf = Buffer::<BigEndian>::new(&received);
if buf.read::<u8>()? != kind {
return Err(PacketBad.context("Kind of packet did not match"));
}
if buf.read::<u32>()? != THIS_SESSION_ID {
return Err(PacketBad.context("Session ID did not match"));
}
Ok(buf.remaining_bytes().to_vec())
}
fn make_initial_handshake(&mut self) -> GDResult<Option<i32>> {
self.socket.send(
&RequestPacket {
header: 65277,
kind: 9,
session_id: THIS_SESSION_ID,
challenge: None,
payload: None,
}
.to_bytes(),
)?;
let data = self.receive(Some(16), 9)?;
let mut buf = Buffer::<LittleEndian>::new(&data);
let challenge_as_string = buf.read_string::<Utf8Decoder>(None)?;
let challenge = challenge_as_string
.parse()
.map_err(|e| TypeParse.context(e))?;
Ok(match challenge == 0 {
true => None,
false => Some(challenge),
})
}
fn send_data_request(&mut self, challenge: Option<i32>) -> GDResult<()> {
self.socket.send(
&RequestPacket {
header: 65277,
kind: 0,
session_id: THIS_SESSION_ID,
challenge,
payload: Some(self.payload),
}
.to_bytes(),
)
}
/// Fetch packets from server and store in buffer.
/// This function will retry fetch on timeouts.
pub(crate) fn get_server_packets(&mut self) -> GDResult<Vec<Vec<u8>>> {
retry_on_timeout(self.retry_count, move || self.get_server_packets_impl())
}
/// Fetch packets from server and store in buffer (without retry logic).
fn get_server_packets_impl(&mut self) -> GDResult<Vec<Vec<u8>>> {
let challenge = self.make_initial_handshake()?;
self.send_data_request(challenge)?;
let mut values: Vec<Vec<u8>> = Vec::new();
let mut reached_expected_packets_size = false;
while !reached_expected_packets_size {
let received_data = self.receive(None, 0)?;
let mut buf = Buffer::<BigEndian>::new(&received_data);
if self.single_packets {
buf.move_cursor(11)?;
return Ok(vec![buf.remaining_bytes().to_vec()]);
}
if buf.read_string::<Utf8Decoder>(None)? != "splitnum" {
return Err(PacketBad.context("Expected string \"splitnum\""));
}
let id = buf.read::<u8>()?;
let is_last = (id & 0x80) > 0;
let packet_id = (id & 0x7f) as usize;
buf.move_cursor(1)?; //unknown byte regarding packet no.
if is_last && packet_id + 1 != values.len() {
reached_expected_packets_size = true;
}
while values.len() <= packet_id {
values.push(Vec::new());
}
values[packet_id] = buf.remaining_bytes().to_vec();
}
if values.iter().any(Vec::is_empty) {
return Err(PacketBad.context("One (or more) packets is empty"));
}
Ok(values)
}
}
pub(crate) fn data_to_map(packet: &[u8]) -> GDResult<(HashMap<String, String>, Vec<u8>)> {
let mut vars = HashMap::new();
let mut buf = Buffer::<BigEndian>::new(packet);
while buf.remaining_length() != 0 {
let key = buf.read_string::<Utf8Decoder>(None)?;
if key.is_empty() {
break;
}
let value = buf.read_string::<Utf8Decoder>(None)?;
vars.insert(key, value);
}
Ok((vars, buf.remaining_bytes().to_vec()))
}
/// If there are parsing problems using the `query` function, you can directly
/// get the server's values using this function.
pub fn query_vars(
address: &SocketAddr,
timeout_settings: Option<TimeoutSettings>,
) -> GDResult<HashMap<String, String>> {
let mut client = GameSpy3::new(address, timeout_settings)?;
let packets = client.get_server_packets()?;
let mut vars = HashMap::new();
for packet in &packets {
let (key_values, _remaining_data) = data_to_map(packet)?;
vars.extend(key_values);
}
Ok(vars)
}
fn parse_players_and_teams(packets: Vec<Vec<u8>>) -> GDResult<(Vec<Player>, Vec<Team>)> {
let mut players_data: Vec<HashMap<String, String>> = vec![HashMap::new()];
let mut teams_data: Vec<HashMap<String, String>> = vec![HashMap::new()];
for packet in packets {
let mut buf = Buffer::<LittleEndian>::new(&packet);
while buf.remaining_length() != 0 {
if buf.read::<u8>()? < 3 {
continue;
}
buf.move_cursor(1)?;
let field = buf.read_string::<Utf8Decoder>(None)?;
if field.is_empty() {
continue;
}
let field_split: Vec<&str> = field.split('_').collect();
let field_name = field_split.first().ok_or(GDErrorKind::PacketBad)?;
if !["player", "score", "ping", "team", "deaths", "pid", "skill"].contains(field_name) {
continue;
}
let field_type = match field_split.get(1) {
None => None,
Some(v) => {
match v.is_empty() {
true => None,
false => {
if v != &"t" {
Err(GDErrorKind::PacketBad)?;
}
Some(v)
}
}
}
};
let mut offset = buf.read::<u8>()? as usize;
let data = match field_type.is_none() {
true => &mut players_data,
false => &mut teams_data,
};
while buf.remaining_length() != 0 {
let item = buf.read_string::<Utf8Decoder>(None)?;
if item.is_empty() {
break;
}
while data.len() <= offset {
data.push(HashMap::new());
}
let entry_data = data.get_mut(offset).ok_or(PacketBad)?;
entry_data.insert(field_name.to_string(), item);
offset += 1;
}
}
}
let mut players: Vec<Player> = Vec::new();
for player_data in players_data {
if player_data.is_empty() {
continue;
}
players.push(Player {
name: player_data.get("player").ok_or(PacketBad)?.to_string(),
score: player_data
.get("score")
.ok_or(GDErrorKind::PacketBad)?
.parse()
.map_err(|e| TypeParse.context(e))?,
ping: player_data
.get("ping")
.ok_or(GDErrorKind::PacketBad)?
.parse()
.map_err(|e| TypeParse.context(e))?,
team: player_data
.get("team")
.ok_or(GDErrorKind::PacketBad)?
.parse()
.map_err(|e| TypeParse.context(e))?,
deaths: player_data
.get("deaths")
.ok_or(GDErrorKind::PacketBad)?
.parse()
.map_err(|e| TypeParse.context(e))?,
skill: player_data
.get("skill")
.ok_or(GDErrorKind::PacketBad)?
.parse()
.map_err(|e| TypeParse.context(e))?,
});
}
let mut teams: Vec<Team> = Vec::new();
for team_data in teams_data {
if team_data.is_empty() {
continue;
}
teams.push(Team {
name: team_data
.get("team")
.ok_or(GDErrorKind::PacketBad)?
.to_string(),
score: team_data
.get("score")
.ok_or(GDErrorKind::PacketBad)?
.parse()
.map_err(|e| TypeParse.context(e))?,
});
}
Ok((players, teams))
}
/// Query a server by providing the address, the port and timeout settings.
/// Providing None to the timeout settings results in using the default values.
/// (TimeoutSettings::[default](TimeoutSettings::default)).
pub fn query(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response> {
let mut client = GameSpy3::new(address, timeout_settings)?;
let packets = client.get_server_packets()?;
let (mut server_vars, remaining_data) = data_to_map(packets.get(0).ok_or(GDErrorKind::PacketBad)?)?;
let mut remaining_data_packets = vec![remaining_data];
remaining_data_packets.extend_from_slice(&packets[1 ..]);
let (players, teams) = parse_players_and_teams(remaining_data_packets)?;
let players_maximum = server_vars
.remove("maxplayers")
.ok_or(GDErrorKind::PacketBad)?
.parse()
.map_err(|e| TypeParse.context(e))?;
let players_minimum = match server_vars.remove("minplayers") {
None => None,
Some(v) => Some(v.parse::<u8>().map_err(|e| TypeParse.context(e))?),
};
let players_online: u32 = match server_vars.remove("numplayers") {
None => players.len(),
Some(v) => {
let reported_players = v.parse().map_err(|e| TypeParse.context(e))?;
match reported_players < players.len() {
true => players.len(),
false => reported_players,
}
}
} as u32;
Ok(Response {
name: server_vars
.remove("hostname")
.ok_or(GDErrorKind::PacketBad)?,
map: server_vars
.remove("mapname")
.ok_or(GDErrorKind::PacketBad)?,
has_password: has_password(&mut server_vars)?,
game_mode: server_vars
.remove("gametype")
.ok_or(GDErrorKind::PacketBad)?,
game_version: server_vars
.remove("gamever")
.ok_or(GDErrorKind::PacketBad)?,
players_maximum,
players_online,
players_minimum,
players,
teams,
tournament: server_vars
.remove("tournament")
.unwrap_or_else(|| "true".to_string())
.to_lowercase()
.parse()
.map_err(|e| TypeParse.context(e))?,
unused_entries: server_vars,
})
}