rust-gamedig/crates/lib/src/protocols/quake/client.rs

145 lines
4.6 KiB
Rust

use byteorder::LittleEndian;
use crate::buffer::{Buffer, Utf8Decoder};
use crate::protocols::quake::types::Response;
use crate::protocols::types::TimeoutSettings;
use crate::socket::{Socket, UdpSocket};
use crate::utils::retry_on_timeout;
use crate::GDErrorKind::{PacketBad, TypeParse};
use crate::{GDErrorKind, GDResult};
use std::collections::HashMap;
use std::net::SocketAddr;
use std::slice::Iter;
pub trait QuakeClient {
type Player;
fn get_send_header<'a>() -> &'a str;
fn get_response_header<'a>() -> &'a str;
fn parse_player_string(data: Iter<&str>) -> GDResult<Self::Player>;
}
/// Send request and return result buffer.
/// This function will retry fetch on timeouts.
fn get_data<Client: QuakeClient>(
address: &SocketAddr,
timeout_settings: &Option<TimeoutSettings>,
) -> GDResult<Vec<u8>> {
let mut socket = UdpSocket::new(address, timeout_settings)?;
retry_on_timeout(
TimeoutSettings::get_retries_or_default(timeout_settings),
move || get_data_impl::<Client>(&mut socket),
)
}
/// Send request and return result buffer (without retry logic).
fn get_data_impl<Client: QuakeClient>(socket: &mut UdpSocket) -> GDResult<Vec<u8>> {
socket.send(
&[
&[0xFF, 0xFF, 0xFF, 0xFF],
Client::get_send_header().as_bytes(),
&[0x00],
]
.concat(),
)?;
let data = socket.receive(None)?;
let mut bufferer = Buffer::<LittleEndian>::new(&data);
if bufferer.read::<u32>()? != u32::MAX {
return Err(PacketBad.context("Expected 4294967295"));
}
let response_header = Client::get_response_header().as_bytes();
if !bufferer.remaining_bytes().starts_with(response_header) {
Err(GDErrorKind::PacketBad)?;
}
bufferer.move_cursor(response_header.len() as isize)?;
Ok(bufferer.remaining_bytes().to_vec())
}
fn get_server_values(bufferer: &mut Buffer<LittleEndian>) -> GDResult<HashMap<String, String>> {
let data = bufferer.read_string::<Utf8Decoder>(Some([0x0A]))?;
let mut data_split = data.split('\\').collect::<Vec<&str>>();
if let Some(first) = data_split.first() {
if first == &"" {
data_split.remove(0);
}
}
let values = data_split.chunks(2);
let mut vars: HashMap<String, String> = HashMap::new();
for data in values {
let key = data.first();
let value = data.get(1);
if let Some(k) = key {
if let Some(v) = value {
vars.insert((*k).to_string(), (*v).to_string());
}
}
}
Ok(vars)
}
fn get_players<Client: QuakeClient>(bufferer: &mut Buffer<LittleEndian>) -> GDResult<Vec<Client::Player>> {
let mut players: Vec<Client::Player> = Vec::new();
// this needs to be looked at again as theres no way to check if the buffer has
// a remaining null byte the original code was:
// while !bufferer.is_remaining_empty() && bufferer.remaining_data() != [0x00]
while !bufferer.remaining_length() == 0 {
let data = bufferer.read_string::<Utf8Decoder>(Some([0x0A]))?;
let data_split = data.split(' ').collect::<Vec<&str>>();
let data_iter = data_split.iter();
players.push(Client::parse_player_string(data_iter)?);
}
Ok(players)
}
pub fn client_query<Client: QuakeClient>(
address: &SocketAddr,
timeout_settings: Option<TimeoutSettings>,
) -> GDResult<Response<Client::Player>> {
let data = get_data::<Client>(address, &timeout_settings)?;
let mut bufferer = Buffer::<LittleEndian>::new(&data);
let mut server_vars = get_server_values(&mut bufferer)?;
let players = get_players::<Client>(&mut bufferer)?;
Ok(Response {
name: server_vars
.remove("hostname")
.or(server_vars.remove("sv_hostname"))
.ok_or(GDErrorKind::PacketBad)?,
map: server_vars
.remove("mapname")
.or(server_vars.remove("map"))
.ok_or(GDErrorKind::PacketBad)?,
players_online: players.len() as u8,
players_maximum: server_vars
.remove("maxclients")
.or(server_vars.remove("sv_maxclients"))
.ok_or(GDErrorKind::PacketBad)?
.parse()
.map_err(|e| TypeParse.context(e))?,
players,
game_version: server_vars
.remove("version")
.or(server_vars.remove("*version")),
unused_entries: server_vars,
})
}
pub fn remove_wrapping_quotes<'a>(string: &&'a str) -> &'a str {
match string.starts_with('\"') && string.ends_with('\"') {
false => string,
true => &string[1 .. string.len() - 1],
}
}