rust-gamedig/src/protocols/quake/mod.rs
Tom 5c1568251a
feat: Only compile game impl macros when they are needed (#144)
These macros are only required when compiling the code gated behind the
games feature, they are unused if that feature is not and are also crate
only.
2023-10-30 11:30:16 +02:00

78 lines
2.5 KiB
Rust

#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
pub mod one;
pub mod three;
pub mod two;
/// All types used by the implementation.
pub mod types;
pub use types::*;
mod client;
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum QuakeVersion {
One,
Two,
Three,
}
/// Generate a module containing a query function for a quake game.
///
/// * `mod_name` - The name to be given to the game module (see ID naming
/// conventions in CONTRIBUTING.md).
/// * `pretty_name` - The full name of the game, will be used as the
/// documentation for the created module.
/// * `quake_ver`, `default_port` - Passed through to [game_query_fn].
#[cfg(feature = "games")]
macro_rules! game_query_mod {
($mod_name: ident, $pretty_name: expr, $quake_ver: ident, $default_port: literal) => {
#[doc = $pretty_name]
pub mod $mod_name {
crate::protocols::quake::game_query_fn!($quake_ver, $default_port);
}
};
}
#[cfg(feature = "games")]
pub(crate) use game_query_mod;
// Allow generating doc comments:
// https://users.rust-lang.org/t/macros-filling-text-in-comments/20473
/// Generate a query function for a quake game.
///
/// * `quake_ver` - The name of the [module](crate::protocols::quake) for the
/// quake version the game uses.
/// * `default_port` - The default port the game uses.
///
/// ```rust,ignore
/// use crate::protocols::quake::game_query_fn;
/// game_query_fn!(one, 27500);
/// ```
#[cfg(feature = "games")]
macro_rules! game_query_fn {
($quake_ver: ident, $default_port: literal) => {
use crate::protocols::quake::$quake_ver::Player;
crate::protocols::quake::game_query_fn! {@gen $quake_ver, Player, $default_port, concat!(
"Make a quake ", stringify!($quake_ver), " query with default timeout settings.\n\n",
"If port is `None`, then the default port (", stringify!($default_port), ") will be used.")}
};
(@gen $quake_ver: ident, $player_type: ty, $default_port: literal, $doc: expr) => {
#[doc = $doc]
pub fn query(
address: &std::net::IpAddr,
port: Option<u16>,
) -> crate::GDResult<crate::protocols::quake::Response<$player_type>> {
crate::protocols::quake::$quake_ver::query(
&std::net::SocketAddr::new(*address, port.unwrap_or($default_port)),
None,
)
}
};
}
#[cfg(feature = "games")]
pub(crate) use game_query_fn;