mirror of
https://github.com/Tribufu/rust-gamedig
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87 lines
3 KiB
Rust
87 lines
3 KiB
Rust
use crate::protocols::quake::client::{client_query, remove_wrapping_quotes, QuakeClient};
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use crate::protocols::quake::Response;
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use crate::protocols::types::{CommonPlayer, GenericPlayer, TimeoutSettings};
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use crate::GDErrorKind::TypeParse;
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use crate::{GDErrorKind, GDResult};
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#[cfg(feature = "serde")]
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use serde::{Deserialize, Serialize};
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use std::net::SocketAddr;
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use std::slice::Iter;
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use super::QuakePlayerType;
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/// Quake 1 player data.
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
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pub struct Player {
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/// Player's server id.
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pub id: u8,
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pub score: u16,
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pub time: u16,
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pub ping: u16,
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pub name: String,
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pub skin: String,
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pub color_primary: u8,
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pub color_secondary: u8,
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}
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impl QuakePlayerType for Player {
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fn version(response: &Response<Self>) -> super::VersionedResponse<'_> { super::VersionedResponse::One(response) }
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}
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impl CommonPlayer for Player {
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fn as_original(&self) -> GenericPlayer<'_> { GenericPlayer::QuakeOne(self) }
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fn name(&self) -> &str { &self.name }
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fn score(&self) -> Option<i32> { Some(self.score.into()) }
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}
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pub(crate) struct QuakeOne;
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impl QuakeClient for QuakeOne {
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type Player = Player;
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fn get_send_header<'a>() -> &'a str { "status" }
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fn get_response_header<'a>() -> &'a str { "n" }
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fn parse_player_string(mut data: Iter<&str>) -> GDResult<Self::Player> {
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Ok(Player {
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id: match data.next() {
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None => Err(GDErrorKind::PacketBad)?,
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Some(v) => v.parse().map_err(|e| TypeParse.context(e))?,
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},
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score: match data.next() {
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None => Err(GDErrorKind::PacketBad)?,
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Some(v) => v.parse().map_err(|e| TypeParse.context(e))?,
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},
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time: match data.next() {
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None => Err(GDErrorKind::PacketBad)?,
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Some(v) => v.parse().map_err(|e| TypeParse.context(e))?,
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},
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ping: match data.next() {
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None => Err(GDErrorKind::PacketBad)?,
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Some(v) => v.parse().map_err(|e| TypeParse.context(e))?,
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},
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name: match data.next() {
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None => Err(GDErrorKind::PacketBad)?,
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Some(v) => remove_wrapping_quotes(v).to_string(),
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},
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skin: match data.next() {
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None => Err(GDErrorKind::PacketBad)?,
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Some(v) => remove_wrapping_quotes(v).to_string(),
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},
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color_primary: match data.next() {
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None => Err(GDErrorKind::PacketBad)?,
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Some(v) => v.parse().map_err(|e| TypeParse.context(e))?,
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},
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color_secondary: match data.next() {
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None => Err(GDErrorKind::PacketBad)?,
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Some(v) => v.parse().map_err(|e| TypeParse.context(e))?,
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},
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})
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}
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}
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pub fn query(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response<Player>> {
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client_query::<QuakeOne>(address, timeout_settings)
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}
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