rust-gamedig/crates/lib/src/protocols/quake/one.rs

87 lines
3 KiB
Rust

use crate::protocols::quake::client::{client_query, remove_wrapping_quotes, QuakeClient};
use crate::protocols::quake::Response;
use crate::protocols::types::{CommonPlayer, GenericPlayer, TimeoutSettings};
use crate::GDErrorKind::TypeParse;
use crate::{GDErrorKind, GDResult};
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
use std::net::SocketAddr;
use std::slice::Iter;
use super::QuakePlayerType;
/// Quake 1 player data.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct Player {
/// Player's server id.
pub id: u8,
pub score: u16,
pub time: u16,
pub ping: u16,
pub name: String,
pub skin: String,
pub color_primary: u8,
pub color_secondary: u8,
}
impl QuakePlayerType for Player {
fn version(response: &Response<Self>) -> super::VersionedResponse<'_> { super::VersionedResponse::One(response) }
}
impl CommonPlayer for Player {
fn as_original(&self) -> GenericPlayer<'_> { GenericPlayer::QuakeOne(self) }
fn name(&self) -> &str { &self.name }
fn score(&self) -> Option<i32> { Some(self.score.into()) }
}
pub(crate) struct QuakeOne;
impl QuakeClient for QuakeOne {
type Player = Player;
fn get_send_header<'a>() -> &'a str { "status" }
fn get_response_header<'a>() -> &'a str { "n" }
fn parse_player_string(mut data: Iter<&str>) -> GDResult<Self::Player> {
Ok(Player {
id: match data.next() {
None => Err(GDErrorKind::PacketBad)?,
Some(v) => v.parse().map_err(|e| TypeParse.context(e))?,
},
score: match data.next() {
None => Err(GDErrorKind::PacketBad)?,
Some(v) => v.parse().map_err(|e| TypeParse.context(e))?,
},
time: match data.next() {
None => Err(GDErrorKind::PacketBad)?,
Some(v) => v.parse().map_err(|e| TypeParse.context(e))?,
},
ping: match data.next() {
None => Err(GDErrorKind::PacketBad)?,
Some(v) => v.parse().map_err(|e| TypeParse.context(e))?,
},
name: match data.next() {
None => Err(GDErrorKind::PacketBad)?,
Some(v) => remove_wrapping_quotes(v).to_string(),
},
skin: match data.next() {
None => Err(GDErrorKind::PacketBad)?,
Some(v) => remove_wrapping_quotes(v).to_string(),
},
color_primary: match data.next() {
None => Err(GDErrorKind::PacketBad)?,
Some(v) => v.parse().map_err(|e| TypeParse.context(e))?,
},
color_secondary: match data.next() {
None => Err(GDErrorKind::PacketBad)?,
Some(v) => v.parse().map_err(|e| TypeParse.context(e))?,
},
})
}
}
pub fn query(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response<Player>> {
client_query::<QuakeOne>(address, timeout_settings)
}