rust-gamedig/src/games/ts.rs
Tom 3f654e0dfd
[Protocol] Enable the use of Ipv6 addresses (#41)
Replace usages of Ipv4Addr with IpAddr which allows the use of either Ipv4 or Ipv6.

This patch essentially consists of running:
"sed -i 's/Ipv4Addr/IpAddr/g' src/**/*.rs examples/*"
and fixing the errors.
2023-05-29 11:10:21 +03:00

107 lines
3 KiB
Rust

use std::net::IpAddr;
use crate::{
protocols::valve::{self, get_optional_extracted_data, Server, ServerPlayer, SteamApp},
GDResult,
};
use std::collections::HashMap;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, PartialOrd)]
pub struct TheShipPlayer {
pub name: String,
pub score: u32,
pub duration: f32,
pub deaths: u32,
pub money: u32,
}
impl TheShipPlayer {
pub fn new_from_valve_player(player: &ServerPlayer) -> Self {
Self {
name: player.name.clone(),
score: player.score,
duration: player.duration,
deaths: player.deaths.unwrap(),
money: player.money.unwrap(),
}
}
}
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq)]
pub struct Response {
pub protocol: u8,
pub name: String,
pub map: String,
pub game: String,
pub players: u8,
pub players_details: Vec<TheShipPlayer>,
pub max_players: u8,
pub bots: u8,
pub server_type: Server,
pub has_password: bool,
pub vac_secured: bool,
pub version: String,
pub port: Option<u16>,
pub steam_id: Option<u64>,
pub tv_port: Option<u16>,
pub tv_name: Option<String>,
pub keywords: Option<String>,
pub rules: HashMap<String, String>,
pub mode: u8,
pub witnesses: u8,
pub duration: u8,
}
impl Response {
pub fn new_from_valve_response(response: valve::Response) -> Self {
let (port, steam_id, tv_port, tv_name, keywords) = get_optional_extracted_data(response.info.extra_data);
let the_unwrapped_ship = response.info.the_ship.unwrap();
Self {
protocol: response.info.protocol,
name: response.info.name,
map: response.info.map,
game: response.info.game,
players: response.info.players_online,
players_details: response
.players
.unwrap()
.iter()
.map(TheShipPlayer::new_from_valve_player)
.collect(),
max_players: response.info.players_maximum,
bots: response.info.players_bots,
server_type: response.info.server_type,
has_password: response.info.has_password,
vac_secured: response.info.vac_secured,
version: response.info.version,
port,
steam_id,
tv_port,
tv_name,
keywords,
rules: response.rules.unwrap(),
mode: the_unwrapped_ship.mode,
witnesses: the_unwrapped_ship.witnesses,
duration: the_unwrapped_ship.duration,
}
}
}
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {
let valve_response = valve::query(
address,
port.unwrap_or(27015),
SteamApp::TS.as_engine(),
None,
None,
)?;
Ok(Response::new_from_valve_response(valve_response))
}