rust-gamedig/crates/lib/src/games/jc2m/protocol.rs
CosminPerRam 99b0269ec2
chore: extract jc2m into multiple files (#171)
* chore: extract jc2m into multiple files

* docs: add jc2m fields public
2023-12-15 20:19:15 +01:00

75 lines
2.5 KiB
Rust

use crate::buffer::{Buffer, Utf8Decoder};
use crate::jc2m::{Player, Response};
use crate::protocols::gamespy::common::has_password;
use crate::protocols::gamespy::three::{data_to_map, GameSpy3};
use crate::protocols::types::TimeoutSettings;
use crate::GDErrorKind::{PacketBad, TypeParse};
use crate::GDResult;
use byteorder::BigEndian;
use std::net::{IpAddr, SocketAddr};
fn parse_players_and_teams(packet: &[u8]) -> GDResult<Vec<Player>> {
let mut buf = Buffer::<BigEndian>::new(packet);
let count = buf.read::<u16>()?;
let mut players = Vec::with_capacity(count as usize);
while buf.remaining_length() != 0 {
players.push(Player {
name: buf.read_string::<Utf8Decoder>(None)?,
steam_id: buf.read_string::<Utf8Decoder>(None)?,
ping: buf.read::<u16>()?,
});
}
Ok(players)
}
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> { query_with_timeout(address, port, None) }
pub fn query_with_timeout(
address: &IpAddr,
port: Option<u16>,
timeout_settings: Option<TimeoutSettings>,
) -> GDResult<Response> {
let mut client = GameSpy3::new_custom(
&SocketAddr::new(*address, port.unwrap_or(7777)),
timeout_settings,
[0xFF, 0xFF, 0xFF, 0x02],
true,
)?;
let packets = client.get_server_packets()?;
let data = packets
.get(0)
.ok_or_else(|| PacketBad.context("First packet missing"))?;
let (mut server_vars, remaining_data) = data_to_map(data)?;
let players = parse_players_and_teams(&remaining_data)?;
let players_maximum = server_vars
.remove("maxplayers")
.ok_or_else(|| PacketBad.context("Server variables missing maxplayers"))?
.parse()
.map_err(|e| TypeParse.context(e))?;
let players_online = match server_vars.remove("numplayers") {
None => players.len(),
Some(v) => {
let reported_players = v.parse().map_err(|e| TypeParse.context(e))?;
match reported_players < players.len() {
true => players.len(),
false => reported_players,
}
}
} as u32;
Ok(Response {
game_version: server_vars.remove("version").ok_or(PacketBad)?,
description: server_vars.remove("description").ok_or(PacketBad)?,
name: server_vars.remove("hostname").ok_or(PacketBad)?,
has_password: has_password(&mut server_vars)?,
players,
players_maximum,
players_online,
})
}