* [Games] Add macro to replace valve game query implementations
This somewhat reduces repeated code (#120), and also adds auto-generated
doc comments to all valve game query functions.
* [Games] Add macro to replace gamespy game query implementations
This somewhat reduces repeated code (#120), and also adds auto-generated
doc comments to all gamespy game query functions.
* [Games] Add macro to replace quake game query implementations
This somewhat reduces repeated code (#120), and also adds auto-generated
doc comments to all quake game query functions.
* [Games] Move all valve game modules into a single file using macros
Vastly reduces the number of files. However does break the game
definition-per-file test, so that was removed.
* [Games] Move all quake game modules into a single file using macros
* [Games] Move all gamespy game modules into a single file using macros
* [Docs] Update CHANGELOG
* [Docs] Improve game query function generation macro documentation
* [Games] Add missed Halo: Combat Evolved to gamespy
* Implement generic response as enum
* First draft of implementing into_common()
* Make common response type generic
* Use macros and generics to reduce repetition
* [Games] Add dynamically dispatched CommonResponse trait
This adds two traits: "CommonResponse", and "CommonPlayer", when the
generic game query function returns a response it returns a pointer to
its original response type that implements "CommonResponse".
Both common traits require that "as_original()" be implemented, this
returns an enum containing a pointer to the original type.
Both traits have a concrete method "as_json()" that returns a struct
containing data fetched from all of its methods as. This struct
implements serde and can hence be serialized as required.
The traits require a few other methods be implemented, those being the
fields that are common across all types. All other methods have a
default None implementation so that each response type only needs to
implement methods for fields that it has.
* [Game] Implement common traits for JCMP2 response
* [Fmt] Run cargo fmt
* Fix doctest failing
* Run cargo fmt
* [Game] Add JC2MP support.
* [Game] Add game to changelog and games
* [Games] Add generic support to JC2MP.
* [Game] Add players_maximum and players_online
* Define games as structs
* Create table of response types
* Ensure serde is always included
* Remove server_ prefix in GenericResponse
* Make players online/max non-optional in generic response
* Use already existing minecraft server enum
* Implement ExtraResponses to prevent cloning when creating generic
* Add game definitions
* Add doc comments to generic types
* Include players in gamespy extra responses
* Add custom response types for TheShip and FFOW
* Cargo format differing files
* Final cleanup
* [Protocol] Gamespy3 initial code
* [Protocol] Add rest of challenge solving
* [Protocol] Remove unused stuff
* [Protocol] Remove adding unused bytes
* [Protocol] Clean up code
* [Protocol] Make gs3 a struct
* [Protocol] Add initial key-value parsing
* [Protocol] Manage multiple packets
* [Protocol] Split server vars and other vars
* Revert "[Protocol] Split server vars and other vars"
This reverts commit 9a930aeb68802fcf3d0908a2e031dfea054d37d0.
* [Protocol] Proper packet management and initial response struct
* [Protocol] Fix players_minimum
* [Protocol] Fix server vars to parse only the first packet
* [Protocol] Update CHANGELOG.md
* [Protocol] Initial player parsing
* [Protocol] Split GS one and three
* [Protocol] Add common code file
* [Protocol] Change static to const
* [Protocol] Fix players_online and break on data to map on empty key
* [Protocol] Remove unused types and printlns
* [Protocol] Add teams parsing
* [Protocol] Split key_values and parsing data
* [Crate] Update PROTOCOLS.md
* chore: add standard for formatting
* chore: manually tidy up imports and format
* chore: remove vscode and add to gitignore
* chore: alphabetically order and fix
* chore: format
* chore: fix format issue with payload
* chore: format as merge had unformatted code
* [format] Fix comments, change max width and binop operator
---------
Co-authored-by: CosminPerRam <cosmin.p@live.com>
* Initial files + unreal tournament
* Fix master_querant
* Split by delimiter and collect into hashmap
* Furter port to accept more packets
* Improve getting the server's values
* Some initial players parsing
* Players parsing
* Add error handling
* Add some more fields
* Add Battlefield 1942 support.
* Add query_vars and some docs