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[Protocol] Implement generic response with dyn (#56)
* Implement generic response as enum * First draft of implementing into_common() * Make common response type generic * Use macros and generics to reduce repetition * [Games] Add dynamically dispatched CommonResponse trait This adds two traits: "CommonResponse", and "CommonPlayer", when the generic game query function returns a response it returns a pointer to its original response type that implements "CommonResponse". Both common traits require that "as_original()" be implemented, this returns an enum containing a pointer to the original type. Both traits have a concrete method "as_json()" that returns a struct containing data fetched from all of its methods as. This struct implements serde and can hence be serialized as required. The traits require a few other methods be implemented, those being the fields that are common across all types. All other methods have a default None implementation so that each response type only needs to implement methods for fields that it has. * [Game] Implement common traits for JCMP2 response * [Fmt] Run cargo fmt * Fix doctest failing * Run cargo fmt
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17 changed files with 405 additions and 430 deletions
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@ -1,12 +1,14 @@
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use crate::protocols::quake::client::{client_query, remove_wrapping_quotes, QuakeClient};
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use crate::protocols::quake::Response;
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use crate::protocols::types::TimeoutSettings;
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use crate::protocols::types::{CommonPlayer, GenericPlayer, TimeoutSettings};
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use crate::{GDError, GDResult};
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#[cfg(feature = "serde")]
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use serde::{Deserialize, Serialize};
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use std::net::SocketAddr;
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use std::slice::Iter;
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use super::QuakePlayerType;
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/// Quake 1 player data.
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
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@ -22,6 +24,17 @@ pub struct Player {
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pub color_secondary: u8,
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}
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impl QuakePlayerType for Player {
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fn version(response: &Response<Self>) -> super::VersionedResponse { super::VersionedResponse::One(response) }
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}
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impl CommonPlayer for Player {
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fn as_original(&self) -> GenericPlayer { GenericPlayer::QuakeOne(self) }
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fn name(&self) -> &str { &self.name }
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fn score(&self) -> Option<u32> { Some(self.score.into()) }
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}
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pub(crate) struct QuakeOne;
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impl QuakeClient for QuakeOne {
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type Player = Player;
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