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https://github.com/Tribufu/rust-gamedig
synced 2026-08-18 19:31:05 +00:00
Merge branch 'main' into feat/cli
This commit is contained in:
commit
963040fb84
28 changed files with 1071 additions and 348 deletions
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@ -13,42 +13,58 @@ pub use types::*;
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/// * `pretty_name` - The full name of the game, will be used as the
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/// documentation for the created module.
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/// * `steam_app`, `default_port` - Passed through to [game_query_fn].
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#[cfg(feature = "games")]
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macro_rules! game_query_mod {
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($mod_name: ident, $pretty_name: expr, $steam_app: ident, $default_port: literal) => {
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($mod_name: ident, $pretty_name: expr, $engine: expr, $default_port: literal) => {
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crate::protocols::valve::game_query_mod!(
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$mod_name,
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$pretty_name,
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$engine,
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$default_port,
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GatheringSettings::default()
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);
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};
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($mod_name: ident, $pretty_name: expr, $engine: expr, $default_port: literal, $gathering_settings: expr) => {
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#[doc = $pretty_name]
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pub mod $mod_name {
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crate::protocols::valve::game_query_fn!($steam_app, $default_port);
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use crate::protocols::valve::{Engine, GatheringSettings};
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crate::protocols::valve::game_query_fn!($pretty_name, $engine, $default_port, $gathering_settings);
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}
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};
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}
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#[cfg(feature = "games")]
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pub(crate) use game_query_mod;
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// Allow generating doc comments:
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// https://users.rust-lang.org/t/macros-filling-text-in-comments/20473
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/// Generate a query function for a valve game.
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///
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/// * `steam_app` - The entry in the [SteamApp] enum that the game uses.
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/// * `engine` - The [Engine] that the game uses.
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/// * `default_port` - The default port the game uses.
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///
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/// ```rust,ignore
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/// use crate::protocols::valve::game_query_fn;
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/// game_query_fn!(TEAMFORTRESS2, 27015);
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/// ```
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#[cfg(feature = "games")]
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macro_rules! game_query_fn {
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($steam_app: ident, $default_port: literal) => {
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crate::protocols::valve::game_query_fn!{@gen $steam_app, $default_port, concat!(
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"Make a valve query for ", stringify!($steam_app), " with default timeout settings and default extra request settings.\n\n",
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"If port is `None`, then the default port (", stringify!($default_port), ") will be used.")}
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($pretty_name: expr, $engine: expr, $default_port: literal, $gathering_settings: expr) => {
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// TODO: By using $gathering_settings, also add to doc if a game doesnt respond to certain gathering settings
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crate::protocols::valve::game_query_fn!{@gen $engine, $default_port, concat!(
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"Make a valve query for ", $pretty_name, " with default timeout settings and default extra request settings.\n\n",
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"If port is `None`, then the default port (", stringify!($default_port), ") will be used."), $gathering_settings}
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};
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(@gen $steam_app: ident, $default_port: literal, $doc: expr) => {
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(@gen $engine: expr, $default_port: literal, $doc: expr, $gathering_settings: expr) => {
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#[doc = $doc]
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pub fn query(address: &std::net::IpAddr, port: Option<u16>) -> crate::GDResult<crate::protocols::valve::game::Response> {
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let valve_response = crate::protocols::valve::query(
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&std::net::SocketAddr::new(*address, port.unwrap_or($default_port)),
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crate::protocols::valve::SteamApp::$steam_app.as_engine(),
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None,
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$engine,
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Some($gathering_settings),
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None,
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)?;
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@ -57,4 +73,5 @@ macro_rules! game_query_fn {
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};
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}
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#[cfg(feature = "games")]
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pub(crate) use game_query_fn;
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@ -16,7 +16,6 @@ use crate::{
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},
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Engine,
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ModData,
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SteamApp,
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},
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},
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socket::{Socket, UdpSocket},
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@ -59,8 +58,8 @@ impl SplitPacket {
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Engine::Source(_) => {
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let total = buffer.read()?;
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let number = buffer.read()?;
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let size = match protocol == 7 && (*engine == SteamApp::CSS.as_engine()) {
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// certain apps with protocol = 7 dont have this field
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let size = match protocol == 7 && (*engine == Engine::new(240)) {
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// certain apps with protocol = 7 dont have this field, such as CSS
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false => buffer.read()?,
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true => 1248,
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};
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@ -304,7 +303,7 @@ impl ValveProtocol {
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let environment_type = Environment::from_gldsrc(buffer.read()?)?;
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let has_password = buffer.read::<u8>()? == 1;
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let vac_secured = buffer.read::<u8>()? == 1;
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let the_ship = match *engine == SteamApp::THESHIP.as_engine() {
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let the_ship = match *engine == Engine::new(2400) {
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false => None,
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true => {
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Some(TheShip {
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@ -389,11 +388,11 @@ impl ValveProtocol {
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name: buffer.read_string::<Utf8Decoder>(None)?,
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score: buffer.read()?,
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duration: buffer.read()?,
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deaths: match *engine == SteamApp::THESHIP.as_engine() {
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deaths: match *engine == Engine::new(2400) {
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false => None,
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true => Some(buffer.read()?),
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},
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money: match *engine == SteamApp::THESHIP.as_engine() {
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money: match *engine == Engine::new(2400) {
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false => None,
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true => Some(buffer.read()?),
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},
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@ -418,7 +417,8 @@ impl ValveProtocol {
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rules.insert(name, value);
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}
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if *engine == SteamApp::ROR2.as_engine() {
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if *engine == Engine::new(632_360) {
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// ROR2
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rules.remove("Test");
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}
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@ -249,156 +249,20 @@ impl Request {
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}
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}
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/// Supported steam apps
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
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pub enum SteamApp {
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/// Counter-Strike
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COUNTERSTRIKE,
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/// Creativerse
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CREATIVERSE,
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/// Team Fortress Classic
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TFC,
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/// Day of Defeat
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DOD,
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/// Counter-Strike: Condition Zero
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CSCZ,
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/// Counter-Strike: Source
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CSS,
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/// Day of Defeat: Source
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DODS,
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/// Half-Life 2 Deathmatch
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HL2D,
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/// Half-Life Deathmatch: Source
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HLDS,
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/// Team Fortress 2
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TEAMFORTRESS2,
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/// Left 4 Dead
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LEFT4DEAD,
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/// Left 4 Dead
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LEFT4DEAD2,
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/// Alien Swarm
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ALIENSWARM,
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/// Counter-Strike: Global Offensive
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CSGO,
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/// The Ship
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THESHIP,
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/// Garry's Mod
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GARRYSMOD,
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/// Age of Chivalry
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AOC,
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/// Insurgency: Modern Infantry Combat
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IMIC,
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/// ARMA 2: Operation Arrowhead
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A2OA,
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/// Project Zomboid
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PROJECTZOMBOID,
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/// Insurgency
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INSURGENCY,
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/// Sven Co-op
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SCO,
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/// 7 Days To Die
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SD2D,
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/// Rust
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RUST,
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/// Ballistic Overkill
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BALLISTICOVERKILL,
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/// Don't Starve Together
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DST,
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/// BrainBread 2
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BRAINBREAD2,
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/// Codename CURE
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CODENAMECURE,
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/// Black Mesa
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BLACKMESA,
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/// Colony Survival
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COLONYSURVIVAL,
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/// Avorion
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AVORION,
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/// Day of Infamy
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DOI,
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/// The Forest
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THEFOREST,
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/// Unturned
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UNTURNED,
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/// ARK: Survival Evolved
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ASE,
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/// Battalion 1944
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BATTALION1944,
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/// Insurgency: Sandstorm
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INSURGENCYSANDSTORM,
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/// Alien Swarm: Reactive Drop
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ASRD,
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/// Risk of Rain 2
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ROR2,
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/// Operation: Harsh Doorstop
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OHD,
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/// Onset
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ONSET,
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/// V Rising
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VRISING,
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/// Hell Let Loose
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HLL,
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/// Barotrauma
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BAROTRAUMA,
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}
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impl SteamApp {
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/// Get the specified app as engine.
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pub const fn as_engine(&self) -> Engine {
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match self {
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Self::CSS => Engine::new_source(240),
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Self::DODS => Engine::new_source(300),
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Self::HL2D => Engine::new_source(320),
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Self::HLDS => Engine::new_source(360),
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Self::TEAMFORTRESS2 => Engine::new_source(440),
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Self::LEFT4DEAD => Engine::new_source(500),
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Self::LEFT4DEAD2 => Engine::new_source(550),
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Self::ALIENSWARM => Engine::new_source(630),
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Self::CSGO => Engine::new_source(730),
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Self::THESHIP => Engine::new_source(2400),
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Self::GARRYSMOD => Engine::new_source(4000),
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Self::AOC => Engine::new_source(17510),
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Self::IMIC => Engine::new_source(17700),
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Self::A2OA => Engine::new_source(33930),
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Self::PROJECTZOMBOID => Engine::new_source(108_600),
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Self::INSURGENCY => Engine::new_source(222_880),
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Self::SD2D => Engine::new_source(251_570),
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Self::RUST => Engine::new_source(252_490),
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Self::CREATIVERSE => Engine::new_source(280_790),
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Self::BALLISTICOVERKILL => Engine::new_source(296_300),
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Self::DST => Engine::new_source(322_320),
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Self::BRAINBREAD2 => Engine::new_source(346_330),
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Self::CODENAMECURE => Engine::new_source(355_180),
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Self::BLACKMESA => Engine::new_source(362_890),
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Self::COLONYSURVIVAL => Engine::new_source(366_090),
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Self::AVORION => Engine::new_source(445_220),
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Self::DOI => Engine::new_source(447_820),
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Self::THEFOREST => Engine::new_source(556_450),
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Self::UNTURNED => Engine::new_source(304_930),
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Self::ASE => Engine::new_source(346_110),
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Self::BATTALION1944 => Engine::new_source(489_940),
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Self::INSURGENCYSANDSTORM => Engine::new_source(581_320),
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Self::ASRD => Engine::new_source(563_560),
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Self::BAROTRAUMA => Engine::new_source(602960),
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Self::ROR2 => Engine::new_source(632_360),
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Self::OHD => Engine::new_source_with_dedicated(736_590, 950_900),
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Self::ONSET => Engine::new_source(1_105_810),
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Self::VRISING => Engine::new_source(1_604_030),
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Self::HLL => Engine::new_source(686_810),
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_ => Engine::GoldSrc(false), // CS - 10, TFC - 20, DOD - 30, CSCZ - 80, SC - 225840
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}
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}
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}
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/// Engine type.
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/// Every supported Valve game references this enum, represents the behaviour
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/// of server requests and responses.
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
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pub enum Engine {
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/// A Source game, the argument represents the possible steam app ids, if
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/// its **None**, let the query find it, if its **Some**, the query
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/// fails if the response id is not the first one, which is the game app
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/// id, or the other one, which is the dedicated server app id.
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/// A Source game, the argument represents the possible steam app ids.
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/// If its **None**, let the query find it (could come with some drawbacks,
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/// some games do not respond on certain protocol versions (CSS on 7),
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/// some have additional data (The Ship).
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/// If its **Some**, the first value is the main steam app id, the second
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/// could be a secondly used id, as some games use a different one for
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/// dedicated servers. Beware if **check_app_id** is set to true in
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/// [GatheringSettings], as the query will fail if the server doesnt respond
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/// with the expected ids.
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Source(Option<(u32, Option<u32>)>),
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/// A GoldSrc game, the argument indicates whether to enforce
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/// requesting the obsolete A2S_INFO response or not.
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@ -406,9 +270,11 @@ pub enum Engine {
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}
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impl Engine {
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pub const fn new_source(appid: u32) -> Self { Self::Source(Some((appid, None))) }
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pub const fn new(appid: u32) -> Self { Self::Source(Some((appid, None))) }
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pub const fn new_source_with_dedicated(appid: u32, dedicated_appid: u32) -> Self {
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pub const fn new_gold_src(force: bool) -> Self { Self::GoldSrc(force) }
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pub const fn new_with_dedicated(appid: u32, dedicated_appid: u32) -> Self {
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Self::Source(Some((appid, Some(dedicated_appid))))
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}
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}
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@ -422,15 +288,29 @@ pub struct GatheringSettings {
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pub check_app_id: bool,
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}
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impl Default for GatheringSettings {
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impl GatheringSettings {
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/// Default values are true for both the players and the rules.
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fn default() -> Self {
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pub const fn default() -> Self {
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Self {
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players: true,
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rules: true,
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check_app_id: true,
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}
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}
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pub const fn into_extra(self) -> ExtraRequestSettings {
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ExtraRequestSettings {
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hostname: None,
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protocol_version: None,
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gather_players: Some(self.players),
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gather_rules: Some(self.rules),
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check_app_id: Some(self.check_app_id),
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}
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}
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}
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impl Default for GatheringSettings {
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fn default() -> Self { GatheringSettings::default() }
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}
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impl From<ExtraRequestSettings> for GatheringSettings {
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