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feat(protocols): Add more control over gathering additional information (#180)
* protocols: Add more control over gathering additional information Adds GatherToggle which allows choosing the behaviour for how the query handles fetching additional information. The choices are: - DontGather - Don't attempt to fetch information - AttemptGather - Try to fetch the information but ignore errors - Required - Try to fetch information and fail if it errors A handy macro was also added to utils to dispatch additional queries based on a GatherToggle value. * Add/Update badge * protocols: Improve GatherToggle enum names Co-Authored-By: Cain <75994858+cainthebest@users.noreply.github.com> Co-Authored-By: CosminPerRam <cosmin.p@live.com> * Add/Update badge --------- Co-authored-by: GitHub Action <action@github.com> Co-authored-by: Cain <75994858+cainthebest@users.noreply.github.com> Co-authored-by: CosminPerRam <cosmin.p@live.com>
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10 changed files with 195 additions and 64 deletions
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@ -2,7 +2,7 @@ use crate::buffer::{Buffer, StringDecoder};
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use crate::errors::GDErrorKind::PacketBad;
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use crate::protocols::types::TimeoutSettings;
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use crate::socket::{Socket, UdpSocket};
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use crate::utils::retry_on_timeout;
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use crate::utils::{maybe_gather, retry_on_timeout};
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use crate::GDResult;
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use super::{GatheringSettings, MutatorsAndRules, PacketKind, Players, Response, ServerInfo};
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@ -168,24 +168,22 @@ impl Unreal2Protocol {
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// Fetch the server info, this can only handle one response packet
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let mut server_info = self.query_server_info()?;
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let mutators_and_rules = if gather_settings.mutators_and_rules {
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let response = self.query_mutators_and_rules()?;
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let mutators_and_rules = maybe_gather!(
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gather_settings.mutators_and_rules,
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self.query_mutators_and_rules()
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)
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.unwrap_or_default();
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if let Some(password) = response.rules.get("GamePassword") {
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let string = password.concat().to_lowercase();
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server_info.password = string == "true";
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}
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if let Some(password) = mutators_and_rules.rules.get("GamePassword") {
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let string = password.concat().to_lowercase();
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server_info.password = string == "true";
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}
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response
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} else {
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MutatorsAndRules::default()
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};
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let players = if gather_settings.players {
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self.query_players(Some(&server_info))?
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} else {
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Players::with_capacity(0)
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};
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let players = maybe_gather!(
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gather_settings.players,
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self.query_players(Some(&server_info))
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)
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.unwrap_or_else(|| Players::with_capacity(0));
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// TODO: Handle extra info parsing when we detect certain game types (or maybe
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// include that in gather settings).
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@ -1,6 +1,6 @@
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use crate::buffer::Buffer;
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use crate::errors::GDErrorKind::PacketBad;
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use crate::protocols::types::{CommonPlayer, CommonResponse, ExtraRequestSettings, GenericPlayer};
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use crate::protocols::types::{CommonPlayer, CommonResponse, ExtraRequestSettings, GatherToggle, GenericPlayer};
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use crate::protocols::GenericResponse;
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use crate::{GDError, GDResult};
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@ -209,16 +209,16 @@ impl CommonResponse for Response {
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
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pub struct GatheringSettings {
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pub players: bool,
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pub mutators_and_rules: bool,
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pub players: GatherToggle,
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pub mutators_and_rules: GatherToggle,
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}
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impl GatheringSettings {
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/// Default values are true for both the players and the rules.
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/// Default values is attempt both players and rules.
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pub const fn default() -> Self {
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Self {
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players: true,
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mutators_and_rules: true,
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players: GatherToggle::Try,
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mutators_and_rules: GatherToggle::Enforce,
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}
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}
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