mirror of
https://github.com/Tribufu/rust-gamedig
synced 2026-08-19 03:41:05 +00:00
refator: copy cli into mono
This commit is contained in:
parent
66ae3c296e
commit
80f6b87991
63 changed files with 244 additions and 34 deletions
60
crates/lib/src/protocols/valve/mod.rs
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60
crates/lib/src/protocols/valve/mod.rs
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@ -0,0 +1,60 @@
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/// The implementation.
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pub mod protocol;
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/// All types used by the implementation.
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pub mod types;
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pub use protocol::*;
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pub use types::*;
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/// Generate a module containing a query function for a valve game.
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///
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/// * `mod_name` - The name to be given to the game module (see ID naming
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/// conventions in CONTRIBUTING.md).
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/// * `pretty_name` - The full name of the game, will be used as the
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/// documentation for the created module.
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/// * `steam_app`, `default_port` - Passed through to [game_query_fn].
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macro_rules! game_query_mod {
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($mod_name: ident, $pretty_name: expr, $steam_app: ident, $default_port: literal) => {
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#[doc = $pretty_name]
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pub mod $mod_name {
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crate::protocols::valve::game_query_fn!($steam_app, $default_port);
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}
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};
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}
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pub(crate) use game_query_mod;
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// Allow generating doc comments:
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// https://users.rust-lang.org/t/macros-filling-text-in-comments/20473
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/// Generate a query function for a valve game.
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///
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/// * `steam_app` - The entry in the [SteamApp] enum that the game uses.
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/// * `default_port` - The default port the game uses.
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///
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/// ```rust,ignore
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/// use crate::protocols::valve::game_query_fn;
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/// game_query_fn!(TEAMFORTRESS2, 27015);
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/// ```
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macro_rules! game_query_fn {
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($steam_app: ident, $default_port: literal) => {
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crate::protocols::valve::game_query_fn!{@gen $steam_app, $default_port, concat!(
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"Make a valve query for ", stringify!($steam_app), " with default timeout settings and default extra request settings.\n\n",
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"If port is `None`, then the default port (", stringify!($default_port), ") will be used.")}
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};
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(@gen $steam_app: ident, $default_port: literal, $doc: expr) => {
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#[doc = $doc]
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pub fn query(address: &std::net::IpAddr, port: Option<u16>) -> crate::GDResult<crate::protocols::valve::game::Response> {
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let valve_response = crate::protocols::valve::query(
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&std::net::SocketAddr::new(*address, port.unwrap_or($default_port)),
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crate::protocols::valve::SteamApp::$steam_app.as_engine(),
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None,
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None,
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)?;
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Ok(crate::protocols::valve::game::Response::new_from_valve_response(valve_response))
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}
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};
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}
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pub(crate) use game_query_fn;
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483
crates/lib/src/protocols/valve/protocol.rs
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483
crates/lib/src/protocols/valve/protocol.rs
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@ -0,0 +1,483 @@
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use crate::{
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buffer::Buffer,
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protocols::{
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types::TimeoutSettings,
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valve::{
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types::{
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Environment,
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ExtraData,
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GatheringSettings,
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Request,
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Response,
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Server,
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ServerInfo,
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ServerPlayer,
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TheShip,
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},
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Engine,
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ModData,
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SteamApp,
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},
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},
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socket::{Socket, UdpSocket},
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utils::{retry_on_timeout, u8_lower_upper},
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GDErrorKind::{BadGame, Decompress, UnknownEnumCast},
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GDResult,
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};
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use bzip2_rs::decoder::Decoder;
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use crate::buffer::Utf8Decoder;
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use crate::protocols::valve::Packet;
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use byteorder::LittleEndian;
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use std::collections::HashMap;
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use std::net::SocketAddr;
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#[derive(Debug)]
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#[allow(dead_code)] //remove this later on
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struct SplitPacket {
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pub header: u32,
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pub id: u32,
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pub total: u8,
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pub number: u8,
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pub size: u16,
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/// None means its not compressed, Some means it is
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/// and it contains (size and crc32)
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pub decompressed: Option<(u32, u32)>,
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payload: Vec<u8>,
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}
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impl SplitPacket {
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fn new(engine: &Engine, protocol: u8, buffer: &mut Buffer<LittleEndian>) -> GDResult<Self> {
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let header = buffer.read()?; //buffer.get_u32()?;
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let id = buffer.read()?;
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let (total, number, size, decompressed) = match engine {
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Engine::GoldSrc(_) => {
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let (lower, upper) = u8_lower_upper(buffer.read()?);
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(lower, upper, 0, None)
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}
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Engine::Source(_) => {
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let total = buffer.read()?;
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let number = buffer.read()?;
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let size = match protocol == 7 && (*engine == SteamApp::CSS.as_engine()) {
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// certain apps with protocol = 7 dont have this field
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false => buffer.read()?,
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true => 1248,
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};
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let is_compressed = ((id >> 31) & 1u32) == 1u32;
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let decompressed = match is_compressed {
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false => None,
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true => Some((buffer.read()?, buffer.read()?)),
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};
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(total, number, size, decompressed)
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}
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};
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Ok(Self {
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header,
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id,
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total,
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number,
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size,
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decompressed,
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payload: buffer.remaining_bytes().to_vec(),
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})
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}
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fn get_payload(&self) -> GDResult<Vec<u8>> {
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if let Some(decompressed) = self.decompressed {
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let mut decoder = Decoder::new();
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decoder
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.write(&self.payload)
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.map_err(|e| Decompress.context(e))?;
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let decompressed_size = decompressed.0 as usize;
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let mut decompressed_payload = vec![0; decompressed_size];
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decoder
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.read(&mut decompressed_payload)
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.map_err(|e| Decompress.context(e))?;
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if decompressed_payload.len() != decompressed_size
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|| crc32fast::hash(&decompressed_payload) != decompressed.1
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{
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Err(Decompress.context(format!(
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"Decompressed size {} was not expected {}",
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decompressed_payload.len(),
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decompressed_size
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)))
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} else {
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Ok(decompressed_payload)
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}
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} else {
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Ok(self.payload.clone())
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}
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}
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}
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pub(crate) struct ValveProtocol {
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socket: UdpSocket,
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retry_count: usize,
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}
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static PACKET_SIZE: usize = 6144;
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impl ValveProtocol {
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pub fn new(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
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let socket = UdpSocket::new(address)?;
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let retry_count = timeout_settings
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.as_ref()
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.map(|t| t.get_retries())
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.unwrap_or_else(|| TimeoutSettings::default().get_retries());
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socket.apply_timeout(&timeout_settings)?;
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Ok(Self {
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socket,
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retry_count,
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})
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}
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fn receive(&mut self, engine: &Engine, protocol: u8, buffer_size: usize) -> GDResult<Packet> {
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let data = self.socket.receive(Some(buffer_size))?;
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let mut buffer = Buffer::<LittleEndian>::new(&data);
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let header: u8 = buffer.read()?;
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buffer.move_cursor(-1)?;
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if header == 0xFE {
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// the packet is split
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let mut main_packet = SplitPacket::new(engine, protocol, &mut buffer)?;
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let mut chunk_packets = Vec::with_capacity((main_packet.total - 1) as usize);
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for _ in 1 .. main_packet.total {
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let new_data = self.socket.receive(Some(buffer_size))?;
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buffer = Buffer::<LittleEndian>::new(&new_data);
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let chunk_packet = SplitPacket::new(engine, protocol, &mut buffer)?;
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chunk_packets.push(chunk_packet);
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}
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chunk_packets.sort_by(|a, b| a.number.cmp(&b.number));
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for chunk_packet in chunk_packets {
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main_packet.payload.extend(chunk_packet.payload);
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}
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let payload = main_packet.get_payload()?; // Creating a non-temporary value here
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let mut new_packet_buffer = Buffer::<LittleEndian>::new(&payload); // Using the non-temporary value here
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Ok(Packet::new_from_bufferer(&mut new_packet_buffer)?)
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} else {
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Packet::new_from_bufferer(&mut buffer)
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}
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}
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pub fn get_kind_request_data(&mut self, engine: &Engine, protocol: u8, kind: Request) -> GDResult<Vec<u8>> {
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let data = self.get_request_data(engine, protocol, kind as u8, kind.get_default_payload())?;
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Ok(data)
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}
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/// Ask for a specific request only.
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/// This function will retry fetch on timeouts.
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pub fn get_request_data(&mut self, engine: &Engine, protocol: u8, kind: u8, payload: Vec<u8>) -> GDResult<Vec<u8>> {
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retry_on_timeout(self.retry_count, || {
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self.get_request_data_impl(engine, protocol, kind, payload.clone())
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})
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}
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/// Ask for a specific request only (without retry logic).
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fn get_request_data_impl(
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&mut self,
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engine: &Engine,
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protocol: u8,
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kind: u8,
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payload: Vec<u8>,
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) -> GDResult<Vec<u8>> {
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let request_initial_packet = Packet::new(kind, payload).to_bytes();
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self.socket.send(&request_initial_packet)?;
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let mut packet = self.receive(engine, protocol, PACKET_SIZE)?;
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while packet.kind == 0x41 {
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// 'A'
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let challenge = packet.payload;
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const INFO: u8 = Request::Info as u8;
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let challenge_packet = Packet::new(
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kind,
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match kind {
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INFO => [Request::Info.get_default_payload(), challenge].concat(),
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_ => challenge,
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},
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)
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.to_bytes();
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self.socket.send(&challenge_packet)?;
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packet = self.receive(engine, protocol, PACKET_SIZE)?;
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}
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Ok(packet.payload)
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}
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fn get_goldsrc_server_info(buffer: &mut Buffer<LittleEndian>) -> GDResult<ServerInfo> {
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let _header: u8 = buffer.read()?; //get the header (useless info)
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let _address: String = buffer.read_string::<Utf8Decoder>(None)?; //get the server address (useless info)
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let name = buffer.read_string::<Utf8Decoder>(None)?;
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let map = buffer.read_string::<Utf8Decoder>(None)?;
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let folder = buffer.read_string::<Utf8Decoder>(None)?;
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let game_mode = buffer.read_string::<Utf8Decoder>(None)?;
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let players = buffer.read()?;
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let max_players = buffer.read()?;
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let protocol = buffer.read()?;
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let server_type = match buffer.read::<u8>()? {
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68 => Server::Dedicated, //'D'
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76 => Server::NonDedicated, //'L'
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80 => Server::TV, //'P'
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_ => Err(UnknownEnumCast)?,
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};
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let environment_type = match buffer.read::<u8>()? {
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76 => Environment::Linux, //'L'
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87 => Environment::Windows, //'W'
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_ => Err(UnknownEnumCast)?,
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};
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let has_password = buffer.read::<u8>()? == 1;
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let is_mod = buffer.read::<u8>()? == 1;
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let mod_data = match is_mod {
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false => None,
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true => {
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Some(ModData {
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link: buffer.read_string::<Utf8Decoder>(None)?,
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download_link: buffer.read_string::<Utf8Decoder>(None)?,
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version: buffer.read()?,
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size: buffer.read()?,
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multiplayer_only: buffer.read::<u8>()? == 1,
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has_own_dll: buffer.read::<u8>()? == 1,
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})
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}
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};
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let vac_secured = buffer.read::<u8>()? == 1;
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let bots = buffer.read::<u8>()?;
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Ok(ServerInfo {
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protocol_version: protocol,
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name,
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map,
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folder,
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game_mode,
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appid: 0, // not present in the obsolete response
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players_online: players,
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players_maximum: max_players,
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players_bots: bots,
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server_type,
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environment_type,
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has_password,
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vac_secured,
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the_ship: None,
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game_version: "".to_string(), // a version field only for the mod
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extra_data: None,
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is_mod,
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mod_data,
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})
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}
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/// Get the server information's.
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fn get_server_info(&mut self, engine: &Engine) -> GDResult<ServerInfo> {
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let data = self.get_kind_request_data(engine, 0, Request::Info)?;
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let mut buffer = Buffer::<LittleEndian>::new(&data);
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if let Engine::GoldSrc(force) = engine {
|
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if *force {
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return Self::get_goldsrc_server_info(&mut buffer);
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}
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}
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let protocol = buffer.read()?;
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let name = buffer.read_string::<Utf8Decoder>(None)?;
|
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let map = buffer.read_string::<Utf8Decoder>(None)?;
|
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let folder = buffer.read_string::<Utf8Decoder>(None)?;
|
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let game_mode = buffer.read_string::<Utf8Decoder>(None)?;
|
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let mut appid = buffer.read::<u16>()? as u32;
|
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let players = buffer.read()?;
|
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let max_players = buffer.read()?;
|
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let bots = buffer.read()?;
|
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let server_type = Server::from_gldsrc(buffer.read()?)?;
|
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let environment_type = Environment::from_gldsrc(buffer.read()?)?;
|
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let has_password = buffer.read::<u8>()? == 1;
|
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let vac_secured = buffer.read::<u8>()? == 1;
|
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let the_ship = match *engine == SteamApp::THESHIP.as_engine() {
|
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false => None,
|
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true => {
|
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Some(TheShip {
|
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mode: buffer.read()?,
|
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witnesses: buffer.read()?,
|
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duration: buffer.read()?,
|
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})
|
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}
|
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};
|
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let game_version = buffer.read_string::<Utf8Decoder>(None)?;
|
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let extra_data = match buffer.read::<u8>() {
|
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Err(_) => None,
|
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Ok(value) => {
|
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Some(ExtraData {
|
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port: match (value & 0x80) > 0 {
|
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false => None,
|
||||
true => Some(buffer.read()?),
|
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},
|
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steam_id: match (value & 0x10) > 0 {
|
||||
false => None,
|
||||
true => Some(buffer.read()?),
|
||||
},
|
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tv_port: match (value & 0x40) > 0 {
|
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false => None,
|
||||
true => Some(buffer.read()?),
|
||||
},
|
||||
tv_name: match (value & 0x40) > 0 {
|
||||
false => None,
|
||||
true => Some(buffer.read_string::<Utf8Decoder>(None)?),
|
||||
},
|
||||
keywords: match (value & 0x20) > 0 {
|
||||
false => None,
|
||||
true => Some(buffer.read_string::<Utf8Decoder>(None)?),
|
||||
},
|
||||
game_id: match (value & 0x01) > 0 {
|
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false => None,
|
||||
true => {
|
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let gid = buffer.read()?;
|
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appid = (gid & ((1 << 24) - 1)) as u32;
|
||||
|
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Some(gid)
|
||||
}
|
||||
},
|
||||
})
|
||||
}
|
||||
};
|
||||
|
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Ok(ServerInfo {
|
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protocol_version: protocol,
|
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name,
|
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map,
|
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folder,
|
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game_mode,
|
||||
appid,
|
||||
players_online: players,
|
||||
players_maximum: max_players,
|
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players_bots: bots,
|
||||
server_type,
|
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environment_type,
|
||||
has_password,
|
||||
vac_secured,
|
||||
the_ship,
|
||||
game_version,
|
||||
extra_data,
|
||||
is_mod: false,
|
||||
mod_data: None,
|
||||
})
|
||||
}
|
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|
||||
/// Get the server player's.
|
||||
fn get_server_players(&mut self, engine: &Engine, protocol: u8) -> GDResult<Vec<ServerPlayer>> {
|
||||
let data = self.get_kind_request_data(engine, protocol, Request::Players)?;
|
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let mut buffer = Buffer::<LittleEndian>::new(&data);
|
||||
|
||||
let count = buffer.read::<u8>()? as usize;
|
||||
let mut players: Vec<ServerPlayer> = Vec::with_capacity(count);
|
||||
|
||||
for _ in 0 .. count {
|
||||
buffer.move_cursor(1)?; //skip the index byte
|
||||
|
||||
players.push(ServerPlayer {
|
||||
name: buffer.read_string::<Utf8Decoder>(None)?,
|
||||
score: buffer.read()?,
|
||||
duration: buffer.read()?,
|
||||
deaths: match *engine == SteamApp::THESHIP.as_engine() {
|
||||
false => None,
|
||||
true => Some(buffer.read()?),
|
||||
},
|
||||
money: match *engine == SteamApp::THESHIP.as_engine() {
|
||||
false => None,
|
||||
true => Some(buffer.read()?),
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
Ok(players)
|
||||
}
|
||||
|
||||
/// Get the server's rules.
|
||||
fn get_server_rules(&mut self, engine: &Engine, protocol: u8) -> GDResult<HashMap<String, String>> {
|
||||
let data = self.get_kind_request_data(engine, protocol, Request::Rules)?;
|
||||
let mut buffer = Buffer::<LittleEndian>::new(&data);
|
||||
|
||||
let count = buffer.read::<u16>()? as usize;
|
||||
let mut rules: HashMap<String, String> = HashMap::with_capacity(count);
|
||||
|
||||
for _ in 0 .. count {
|
||||
let name = buffer.read_string::<Utf8Decoder>(None)?;
|
||||
let value = buffer.read_string::<Utf8Decoder>(None)?;
|
||||
|
||||
rules.insert(name, value);
|
||||
}
|
||||
|
||||
if *engine == SteamApp::ROR2.as_engine() {
|
||||
rules.remove("Test");
|
||||
}
|
||||
|
||||
Ok(rules)
|
||||
}
|
||||
}
|
||||
|
||||
/// Query a server by providing the address, the port, the app, gather and
|
||||
/// timeout settings. Providing None to the settings results in using the
|
||||
/// default values for them
|
||||
/// (GatherSettings::[default](GatheringSettings::default),
|
||||
/// TimeoutSettings::[default](TimeoutSettings::default)).
|
||||
pub fn query(
|
||||
address: &SocketAddr,
|
||||
engine: Engine,
|
||||
gather_settings: Option<GatheringSettings>,
|
||||
timeout_settings: Option<TimeoutSettings>,
|
||||
) -> GDResult<Response> {
|
||||
let response_gather_settings = gather_settings.unwrap_or_default();
|
||||
get_response(address, engine, response_gather_settings, timeout_settings)
|
||||
}
|
||||
|
||||
fn get_response(
|
||||
address: &SocketAddr,
|
||||
engine: Engine,
|
||||
gather_settings: GatheringSettings,
|
||||
timeout_settings: Option<TimeoutSettings>,
|
||||
) -> GDResult<Response> {
|
||||
let mut client = ValveProtocol::new(address, timeout_settings)?;
|
||||
|
||||
let info = client.get_server_info(&engine)?;
|
||||
|
||||
if let Engine::Source(Some(appids)) = &engine {
|
||||
let mut is_specified_id = false;
|
||||
|
||||
if appids.0 == info.appid {
|
||||
is_specified_id = true;
|
||||
} else if let Some(dedicated_appid) = appids.1 {
|
||||
if dedicated_appid == info.appid {
|
||||
is_specified_id = true;
|
||||
}
|
||||
}
|
||||
|
||||
if !is_specified_id && gather_settings.check_app_id {
|
||||
return Err(BadGame.context(format!("AppId: {}", info.appid)));
|
||||
}
|
||||
}
|
||||
|
||||
let protocol = info.protocol_version;
|
||||
|
||||
Ok(Response {
|
||||
info,
|
||||
players: match gather_settings.players {
|
||||
false => None,
|
||||
true => Some(client.get_server_players(&engine, protocol)?),
|
||||
},
|
||||
rules: match gather_settings.rules {
|
||||
false => None,
|
||||
true => Some(client.get_server_rules(&engine, protocol)?),
|
||||
},
|
||||
})
|
||||
}
|
||||
556
crates/lib/src/protocols/valve/types.rs
Normal file
556
crates/lib/src/protocols/valve/types.rs
Normal file
|
|
@ -0,0 +1,556 @@
|
|||
use std::collections::HashMap;
|
||||
|
||||
use crate::protocols::types::{CommonPlayer, CommonResponse, ExtraRequestSettings, GenericPlayer};
|
||||
use crate::GDErrorKind::UnknownEnumCast;
|
||||
use crate::GDResult;
|
||||
use crate::{buffer::Buffer, protocols::GenericResponse};
|
||||
use byteorder::LittleEndian;
|
||||
#[cfg(feature = "serde")]
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
/// The type of the server.
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
pub enum Server {
|
||||
Dedicated,
|
||||
NonDedicated,
|
||||
TV,
|
||||
}
|
||||
|
||||
impl Server {
|
||||
pub(crate) fn from_gldsrc(value: u8) -> GDResult<Self> {
|
||||
Ok(match value {
|
||||
100 => Self::Dedicated, //'d'
|
||||
108 => Self::NonDedicated, //'l'
|
||||
112 => Self::TV, //'p'
|
||||
_ => Err(UnknownEnumCast)?,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// The Operating System that the server is on.
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
pub enum Environment {
|
||||
Linux,
|
||||
Windows,
|
||||
Mac,
|
||||
}
|
||||
|
||||
impl Environment {
|
||||
pub(crate) fn from_gldsrc(value: u8) -> GDResult<Self> {
|
||||
Ok(match value {
|
||||
108 => Self::Linux, //'l'
|
||||
119 => Self::Windows, //'w'
|
||||
109 | 111 => Self::Mac, //'m' or 'o'
|
||||
_ => Err(UnknownEnumCast)?,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// A query response.
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub struct Response {
|
||||
pub info: ServerInfo,
|
||||
pub players: Option<Vec<ServerPlayer>>,
|
||||
pub rules: Option<HashMap<String, String>>,
|
||||
}
|
||||
|
||||
impl CommonResponse for Response {
|
||||
fn as_original(&self) -> GenericResponse { GenericResponse::Valve(self) }
|
||||
|
||||
fn name(&self) -> Option<&str> { Some(&self.info.name) }
|
||||
fn game_mode(&self) -> Option<&str> { Some(&self.info.game_mode) }
|
||||
fn game_version(&self) -> Option<&str> { Some(&self.info.game_version) }
|
||||
fn map(&self) -> Option<&str> { Some(&self.info.map) }
|
||||
fn players_maximum(&self) -> u32 { self.info.players_maximum.into() }
|
||||
fn players_online(&self) -> u32 { self.info.players_online.into() }
|
||||
fn players_bots(&self) -> Option<u32> { Some(self.info.players_bots.into()) }
|
||||
fn has_password(&self) -> Option<bool> { Some(self.info.has_password) }
|
||||
|
||||
fn players(&self) -> Option<Vec<&dyn CommonPlayer>> {
|
||||
self.players
|
||||
.as_ref()
|
||||
.map(|p| p.iter().map(|p| p as &dyn CommonPlayer).collect())
|
||||
}
|
||||
}
|
||||
|
||||
/// General server information's.
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
pub struct ServerInfo {
|
||||
/// Protocol used by the server.
|
||||
pub protocol_version: u8,
|
||||
/// Name of the server.
|
||||
pub name: String,
|
||||
/// Map name.
|
||||
pub map: String,
|
||||
/// Name of the folder containing the game files.
|
||||
pub folder: String,
|
||||
/// The server-declared name of the game/game mode.
|
||||
pub game_mode: String,
|
||||
/// [Steam Application ID](https://developer.valvesoftware.com/wiki/Steam_Application_ID) of game.
|
||||
pub appid: u32,
|
||||
/// Number of players on the server.
|
||||
pub players_online: u8,
|
||||
/// Maximum number of players the server reports it can hold.
|
||||
pub players_maximum: u8,
|
||||
/// Number of bots on the server.
|
||||
pub players_bots: u8,
|
||||
/// Dedicated, NonDedicated or SourceTV
|
||||
pub server_type: Server,
|
||||
/// The Operating System that the server is on.
|
||||
pub environment_type: Environment,
|
||||
/// Indicates whether the server requires a password.
|
||||
pub has_password: bool,
|
||||
/// Indicates whether the server uses VAC.
|
||||
pub vac_secured: bool,
|
||||
/// [The ship](https://developer.valvesoftware.com/wiki/The_Ship) extra data
|
||||
pub the_ship: Option<TheShip>,
|
||||
/// Version of the game installed on the server.
|
||||
pub game_version: String,
|
||||
/// Some extra data that the server might provide or not.
|
||||
pub extra_data: Option<ExtraData>,
|
||||
/// GoldSrc only: Indicates whether the hosted game is a mod.
|
||||
pub is_mod: bool,
|
||||
/// GoldSrc only: If the game is a mod, provide additional data.
|
||||
pub mod_data: Option<ModData>,
|
||||
}
|
||||
|
||||
/// A server player.
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, PartialEq, PartialOrd)]
|
||||
pub struct ServerPlayer {
|
||||
/// Player's name.
|
||||
pub name: String,
|
||||
/// General score.
|
||||
pub score: i32,
|
||||
/// How long a player has been in the server (seconds).
|
||||
pub duration: f32,
|
||||
/// Only for [the ship](https://developer.valvesoftware.com/wiki/The_Ship): deaths count
|
||||
pub deaths: Option<u32>, // the_ship
|
||||
/// Only for [the ship](https://developer.valvesoftware.com/wiki/The_Ship): money amount
|
||||
pub money: Option<u32>, // the_ship
|
||||
}
|
||||
|
||||
impl CommonPlayer for ServerPlayer {
|
||||
fn as_original(&self) -> GenericPlayer { GenericPlayer::Valve(self) }
|
||||
fn name(&self) -> &str { &self.name }
|
||||
fn score(&self) -> Option<i32> { Some(self.score) }
|
||||
}
|
||||
|
||||
/// Only present for [the ship](https://developer.valvesoftware.com/wiki/The_Ship).
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
pub struct TheShip {
|
||||
pub mode: u8,
|
||||
pub witnesses: u8,
|
||||
pub duration: u8,
|
||||
}
|
||||
|
||||
/// Some extra data that the server might provide or not.
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
pub struct ExtraData {
|
||||
/// The server's game port number.
|
||||
pub port: Option<u16>,
|
||||
/// Server's SteamID.
|
||||
pub steam_id: Option<u64>,
|
||||
/// SourceTV's port.
|
||||
pub tv_port: Option<u16>,
|
||||
/// SourceTV's name.
|
||||
pub tv_name: Option<String>,
|
||||
/// Keywords that describe the server according to it.
|
||||
pub keywords: Option<String>,
|
||||
/// The server's 64-bit GameID.
|
||||
pub game_id: Option<u64>,
|
||||
}
|
||||
|
||||
/// Data related to GoldSrc Mod response.
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
pub struct ModData {
|
||||
pub link: String,
|
||||
pub download_link: String,
|
||||
pub version: u32,
|
||||
pub size: u32,
|
||||
pub multiplayer_only: bool,
|
||||
pub has_own_dll: bool,
|
||||
}
|
||||
|
||||
pub(crate) type ExtractedData = (
|
||||
Option<u16>,
|
||||
Option<u64>,
|
||||
Option<u16>,
|
||||
Option<String>,
|
||||
Option<String>,
|
||||
);
|
||||
|
||||
pub(crate) fn get_optional_extracted_data(data: Option<ExtraData>) -> ExtractedData {
|
||||
match data {
|
||||
None => (None, None, None, None, None),
|
||||
Some(ed) => (ed.port, ed.steam_id, ed.tv_port, ed.tv_name, ed.keywords),
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub(crate) struct Packet {
|
||||
pub header: u32,
|
||||
pub kind: u8,
|
||||
pub payload: Vec<u8>,
|
||||
}
|
||||
|
||||
impl Packet {
|
||||
pub fn new(kind: u8, payload: Vec<u8>) -> Self {
|
||||
Self {
|
||||
header: u32::MAX, // FF FF FF FF
|
||||
kind,
|
||||
payload,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new_from_bufferer(buffer: &mut Buffer<LittleEndian>) -> GDResult<Self> {
|
||||
Ok(Self {
|
||||
header: buffer.read::<u32>()?,
|
||||
kind: buffer.read::<u8>()?,
|
||||
payload: buffer.remaining_bytes().to_vec(),
|
||||
})
|
||||
}
|
||||
|
||||
pub fn to_bytes(&self) -> Vec<u8> {
|
||||
let mut buf = Vec::from(self.header.to_be_bytes());
|
||||
|
||||
buf.push(self.kind);
|
||||
buf.extend(&self.payload);
|
||||
|
||||
buf
|
||||
}
|
||||
}
|
||||
|
||||
/// The type of the request, see the [protocol](https://developer.valvesoftware.com/wiki/Server_queries).
|
||||
#[derive(Eq, PartialEq, Copy, Clone)]
|
||||
#[repr(u8)]
|
||||
pub(crate) enum Request {
|
||||
/// Known as `A2S_INFO`
|
||||
Info = 0x54,
|
||||
/// Known as `A2S_PLAYERS`
|
||||
Players = 0x55,
|
||||
/// Known as `A2S_RULES`
|
||||
Rules = 0x56,
|
||||
}
|
||||
|
||||
impl Request {
|
||||
pub fn get_default_payload(self) -> Vec<u8> {
|
||||
match self {
|
||||
Self::Info => String::from("Source Engine Query\0").into_bytes(),
|
||||
_ => vec![0xFF, 0xFF, 0xFF, 0xFF],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Supported steam apps
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
pub enum SteamApp {
|
||||
/// Counter-Strike
|
||||
COUNTERSTRIKE,
|
||||
/// Creativerse
|
||||
CREATIVERSE,
|
||||
/// Team Fortress Classic
|
||||
TFC,
|
||||
/// Day of Defeat
|
||||
DOD,
|
||||
/// Counter-Strike: Condition Zero
|
||||
CSCZ,
|
||||
/// Counter-Strike: Source
|
||||
CSS,
|
||||
/// Day of Defeat: Source
|
||||
DODS,
|
||||
/// Half-Life 2 Deathmatch
|
||||
HL2D,
|
||||
/// Half-Life Deathmatch: Source
|
||||
HLDS,
|
||||
/// Team Fortress 2
|
||||
TEAMFORTRESS2,
|
||||
/// Left 4 Dead
|
||||
LEFT4DEAD,
|
||||
/// Left 4 Dead
|
||||
LEFT4DEAD2,
|
||||
/// Alien Swarm
|
||||
ALIENSWARM,
|
||||
/// Counter-Strike: Global Offensive
|
||||
CSGO,
|
||||
/// The Ship
|
||||
THESHIP,
|
||||
/// Garry's Mod
|
||||
GARRYSMOD,
|
||||
/// Age of Chivalry
|
||||
AOC,
|
||||
/// Insurgency: Modern Infantry Combat
|
||||
IMIC,
|
||||
/// ARMA 2: Operation Arrowhead
|
||||
A2OA,
|
||||
/// Project Zomboid
|
||||
PROJECTZOMBOID,
|
||||
/// Insurgency
|
||||
INSURGENCY,
|
||||
/// Sven Co-op
|
||||
SCO,
|
||||
/// 7 Days To Die
|
||||
SD2D,
|
||||
/// Rust
|
||||
RUST,
|
||||
/// Ballistic Overkill
|
||||
BALLISTICOVERKILL,
|
||||
/// Don't Starve Together
|
||||
DST,
|
||||
/// BrainBread 2
|
||||
BRAINBREAD2,
|
||||
/// Codename CURE
|
||||
CODENAMECURE,
|
||||
/// Black Mesa
|
||||
BLACKMESA,
|
||||
/// Colony Survival
|
||||
COLONYSURVIVAL,
|
||||
/// Avorion
|
||||
AVORION,
|
||||
/// Day of Infamy
|
||||
DOI,
|
||||
/// The Forest
|
||||
THEFOREST,
|
||||
/// Unturned
|
||||
UNTURNED,
|
||||
/// ARK: Survival Evolved
|
||||
ASE,
|
||||
/// Battalion 1944
|
||||
BATTALION1944,
|
||||
/// Insurgency: Sandstorm
|
||||
INSURGENCYSANDSTORM,
|
||||
/// Alien Swarm: Reactive Drop
|
||||
ASRD,
|
||||
/// Risk of Rain 2
|
||||
ROR2,
|
||||
/// Operation: Harsh Doorstop
|
||||
OHD,
|
||||
/// Onset
|
||||
ONSET,
|
||||
/// V Rising
|
||||
VRISING,
|
||||
/// Hell Let Loose
|
||||
HLL,
|
||||
/// Barotrauma
|
||||
BAROTRAUMA,
|
||||
}
|
||||
|
||||
impl SteamApp {
|
||||
/// Get the specified app as engine.
|
||||
pub const fn as_engine(&self) -> Engine {
|
||||
match self {
|
||||
Self::CSS => Engine::new_source(240),
|
||||
Self::DODS => Engine::new_source(300),
|
||||
Self::HL2D => Engine::new_source(320),
|
||||
Self::HLDS => Engine::new_source(360),
|
||||
Self::TEAMFORTRESS2 => Engine::new_source(440),
|
||||
Self::LEFT4DEAD => Engine::new_source(500),
|
||||
Self::LEFT4DEAD2 => Engine::new_source(550),
|
||||
Self::ALIENSWARM => Engine::new_source(630),
|
||||
Self::CSGO => Engine::new_source(730),
|
||||
Self::THESHIP => Engine::new_source(2400),
|
||||
Self::GARRYSMOD => Engine::new_source(4000),
|
||||
Self::AOC => Engine::new_source(17510),
|
||||
Self::IMIC => Engine::new_source(17700),
|
||||
Self::A2OA => Engine::new_source(33930),
|
||||
Self::PROJECTZOMBOID => Engine::new_source(108_600),
|
||||
Self::INSURGENCY => Engine::new_source(222_880),
|
||||
Self::SD2D => Engine::new_source(251_570),
|
||||
Self::RUST => Engine::new_source(252_490),
|
||||
Self::CREATIVERSE => Engine::new_source(280_790),
|
||||
Self::BALLISTICOVERKILL => Engine::new_source(296_300),
|
||||
Self::DST => Engine::new_source(322_320),
|
||||
Self::BRAINBREAD2 => Engine::new_source(346_330),
|
||||
Self::CODENAMECURE => Engine::new_source(355_180),
|
||||
Self::BLACKMESA => Engine::new_source(362_890),
|
||||
Self::COLONYSURVIVAL => Engine::new_source(366_090),
|
||||
Self::AVORION => Engine::new_source(445_220),
|
||||
Self::DOI => Engine::new_source(447_820),
|
||||
Self::THEFOREST => Engine::new_source(556_450),
|
||||
Self::UNTURNED => Engine::new_source(304_930),
|
||||
Self::ASE => Engine::new_source(346_110),
|
||||
Self::BATTALION1944 => Engine::new_source(489_940),
|
||||
Self::INSURGENCYSANDSTORM => Engine::new_source(581_320),
|
||||
Self::ASRD => Engine::new_source(563_560),
|
||||
Self::BAROTRAUMA => Engine::new_source(602960),
|
||||
Self::ROR2 => Engine::new_source(632_360),
|
||||
Self::OHD => Engine::new_source_with_dedicated(736_590, 950_900),
|
||||
Self::ONSET => Engine::new_source(1_105_810),
|
||||
Self::VRISING => Engine::new_source(1_604_030),
|
||||
Self::HLL => Engine::new_source(686_810),
|
||||
_ => Engine::GoldSrc(false), // CS - 10, TFC - 20, DOD - 30, CSCZ - 80, SC - 225840
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Engine type.
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
pub enum Engine {
|
||||
/// A Source game, the argument represents the possible steam app ids, if
|
||||
/// its **None**, let the query find it, if its **Some**, the query
|
||||
/// fails if the response id is not the first one, which is the game app
|
||||
/// id, or the other one, which is the dedicated server app id.
|
||||
Source(Option<(u32, Option<u32>)>),
|
||||
/// A GoldSrc game, the argument indicates whether to enforce
|
||||
/// requesting the obsolete A2S_INFO response or not.
|
||||
GoldSrc(bool),
|
||||
}
|
||||
|
||||
impl Engine {
|
||||
pub const fn new_source(appid: u32) -> Self { Self::Source(Some((appid, None))) }
|
||||
|
||||
pub const fn new_source_with_dedicated(appid: u32, dedicated_appid: u32) -> Self {
|
||||
Self::Source(Some((appid, Some(dedicated_appid))))
|
||||
}
|
||||
}
|
||||
|
||||
/// What data to gather, purely used only with the query function.
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
pub struct GatheringSettings {
|
||||
pub players: bool,
|
||||
pub rules: bool,
|
||||
pub check_app_id: bool,
|
||||
}
|
||||
|
||||
impl Default for GatheringSettings {
|
||||
/// Default values are true for both the players and the rules.
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
players: true,
|
||||
rules: true,
|
||||
check_app_id: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<ExtraRequestSettings> for GatheringSettings {
|
||||
fn from(value: ExtraRequestSettings) -> Self {
|
||||
let default = Self::default();
|
||||
Self {
|
||||
players: value.gather_players.unwrap_or(default.players),
|
||||
rules: value.gather_rules.unwrap_or(default.rules),
|
||||
check_app_id: value.check_app_id.unwrap_or(default.check_app_id),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Generic response types that are used by many games, they are the protocol
|
||||
/// ones, but without the unnecessary bits (example: the **The Ship**-only
|
||||
/// fields).
|
||||
pub mod game {
|
||||
use super::{Server, ServerPlayer};
|
||||
use crate::protocols::valve::types::get_optional_extracted_data;
|
||||
use std::collections::HashMap;
|
||||
|
||||
#[cfg(feature = "serde")]
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
/// A player's details.
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, PartialEq, PartialOrd)]
|
||||
pub struct Player {
|
||||
/// Player's name.
|
||||
pub name: String,
|
||||
/// Player's score.
|
||||
pub score: i32,
|
||||
/// How long a player has been in the server (seconds).
|
||||
pub duration: f32,
|
||||
}
|
||||
|
||||
impl Player {
|
||||
pub fn from_valve_response(player: &ServerPlayer) -> Self {
|
||||
Self {
|
||||
name: player.name.clone(),
|
||||
score: player.score,
|
||||
duration: player.duration,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The query response.
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub struct Response {
|
||||
/// Protocol used by the server.
|
||||
pub protocol: u8,
|
||||
/// Name of the server.
|
||||
pub name: String,
|
||||
/// Map name.
|
||||
pub map: String,
|
||||
/// The name of the game.
|
||||
pub game: String,
|
||||
/// Server's app id.
|
||||
pub appid: u32,
|
||||
/// Number of players on the server.
|
||||
pub players_online: u8,
|
||||
/// Details about the server's players (not all players necessarily).
|
||||
pub players_details: Vec<Player>,
|
||||
/// Maximum number of players the server reports it can hold.
|
||||
pub players_maximum: u8,
|
||||
/// Number of bots on the server.
|
||||
pub players_bots: u8,
|
||||
/// Dedicated, NonDedicated or SourceTV
|
||||
pub server_type: Server,
|
||||
/// Indicates whether the server requires a password.
|
||||
pub has_password: bool,
|
||||
/// Indicated whether the server uses VAC.
|
||||
pub vac_secured: bool,
|
||||
/// Version of the game installed on the server.
|
||||
pub version: String,
|
||||
/// The server's reported connection port.
|
||||
pub port: Option<u16>,
|
||||
/// Server's SteamID.
|
||||
pub steam_id: Option<u64>,
|
||||
/// SourceTV's connection port.
|
||||
pub tv_port: Option<u16>,
|
||||
/// SourceTV's name.
|
||||
pub tv_name: Option<String>,
|
||||
/// Keywords that describe the server according to it.
|
||||
pub keywords: Option<String>,
|
||||
/// Server's rules.
|
||||
pub rules: HashMap<String, String>,
|
||||
}
|
||||
|
||||
impl Response {
|
||||
pub fn new_from_valve_response(response: super::Response) -> Self {
|
||||
let (port, steam_id, tv_port, tv_name, keywords) = get_optional_extracted_data(response.info.extra_data);
|
||||
|
||||
Self {
|
||||
protocol: response.info.protocol_version,
|
||||
name: response.info.name,
|
||||
map: response.info.map,
|
||||
game: response.info.game_mode,
|
||||
appid: response.info.appid,
|
||||
players_online: response.info.players_online,
|
||||
players_details: response
|
||||
.players
|
||||
.unwrap_or_default()
|
||||
.iter()
|
||||
.map(Player::from_valve_response)
|
||||
.collect(),
|
||||
players_maximum: response.info.players_maximum,
|
||||
players_bots: response.info.players_bots,
|
||||
server_type: response.info.server_type,
|
||||
has_password: response.info.has_password,
|
||||
vac_secured: response.info.vac_secured,
|
||||
version: response.info.game_version,
|
||||
port,
|
||||
steam_id,
|
||||
tv_port,
|
||||
tv_name,
|
||||
keywords,
|
||||
rules: response.rules.unwrap_or_default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue