[Game] Apply new id naming (#114)

* Apply new id naming

* Fix failing CI on all features

* Update changelog

* Rename tf2 example to teamfortress2

* Fix typo in steamapp game names

* Rename minecraft legacy versions

* Apply CI node badge fix by Douile

* Add/Update badge

---------

Co-authored-by: GitHub Action <action@github.com>
This commit is contained in:
CosminPerRam 2023-10-06 17:20:30 +03:00 committed by GitHub
parent b4c61781fb
commit 5280ecb3c6
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38 changed files with 231 additions and 232 deletions

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@ -1,82 +0,0 @@
use crate::{
buffer::{Buffer, Utf16Decoder},
protocols::{
minecraft::{JavaResponse, LegacyGroup, Server},
types::TimeoutSettings,
},
socket::{Socket, TcpSocket},
utils::{error_by_expected_size, retry_on_timeout},
GDErrorKind::{PacketBad, ProtocolFormat},
GDResult,
};
use std::net::SocketAddr;
use byteorder::BigEndian;
pub struct LegacyBV1_8 {
socket: TcpSocket,
retry_count: usize,
}
impl LegacyBV1_8 {
fn new(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
let socket = TcpSocket::new(address)?;
socket.apply_timeout(&timeout_settings)?;
let retry_count = TimeoutSettings::get_retries_or_default(&timeout_settings);
Ok(Self {
socket,
retry_count,
})
}
fn send_initial_request(&mut self) -> GDResult<()> { self.socket.send(&[0xFE]) }
/// Send request for info and parse response.
/// This function will retry fetch on timeouts.
fn get_info(&mut self) -> GDResult<JavaResponse> {
retry_on_timeout(self.retry_count, move || self.get_info_impl())
}
/// Send request for info and parse response (without retry logic).
fn get_info_impl(&mut self) -> GDResult<JavaResponse> {
self.send_initial_request()?;
let data = self.socket.receive(None)?;
let mut buffer = Buffer::<BigEndian>::new(&data);
if buffer.read::<u8>()? != 0xFF {
return Err(ProtocolFormat.context("Expected 0xFF"));
}
let length = buffer.read::<u16>()? * 2;
error_by_expected_size((length + 3) as usize, data.len())?;
let packet_string = buffer.read_string::<Utf16Decoder<BigEndian>>(None)?;
let split: Vec<&str> = packet_string.split('§').collect();
error_by_expected_size(3, split.len())?;
let description = split[0].to_string();
let online_players = split[1].parse().map_err(|e| PacketBad.context(e))?;
let max_players = split[2].parse().map_err(|e| PacketBad.context(e))?;
Ok(JavaResponse {
game_version: "Beta 1.8+".to_string(),
protocol_version: -1,
players_maximum: max_players,
players_online: online_players,
players: None,
description,
favicon: None,
previews_chat: None,
enforces_secure_chat: None,
server_type: Server::Legacy(LegacyGroup::VB1_8),
})
}
pub fn query(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<JavaResponse> {
Self::new(address, timeout_settings)?.get_info()
}
}