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[Game] Apply new id naming (#114)
* Apply new id naming * Fix failing CI on all features * Update changelog * Rename tf2 example to teamfortress2 * Fix typo in steamapp game names * Rename minecraft legacy versions * Apply CI node badge fix by Douile * Add/Update badge --------- Co-authored-by: GitHub Action <action@github.com>
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38 changed files with 231 additions and 232 deletions
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@ -1,46 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDErrorKind::TypeParse,
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let mut valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(7780)),
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SteamApp::BAT1944.as_engine(),
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None,
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None,
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)?;
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if let Some(rules) = &mut valve_response.rules {
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if let Some(bat_max_players) = rules.get("bat_max_players_i") {
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valve_response.info.players_maximum = bat_max_players.parse().map_err(|e| TypeParse.context(e))?;
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rules.remove("bat_max_players_i");
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}
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if let Some(bat_player_count) = rules.get("bat_player_count_s") {
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valve_response.info.players_online = bat_player_count.parse().map_err(|e| TypeParse.context(e))?;
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rules.remove("bat_player_count_s");
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}
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if let Some(bat_has_password) = rules.get("bat_has_password_s") {
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valve_response.info.has_password = bat_has_password == "Y";
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rules.remove("bat_has_password_s");
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}
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if let Some(bat_name) = rules.get("bat_name_s") {
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valve_response.info.name = bat_name.clone();
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rules.remove("bat_name_s");
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}
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if let Some(bat_gamemode) = rules.get("bat_gamemode_s") {
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valve_response.info.game_mode = bat_gamemode.clone();
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rules.remove("bat_gamemode_s");
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}
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rules.remove("bat_map_s");
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}
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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