feat(games): add ATS, The Cenozoic Era, VEIN and Mindustry support (#768)

* feat(games): add American Truck Simulator (ats) support

Mirrors the Euro Truck Simulator 2 configuration (valve protocol,
port 27015 with query port offset +1).

* Update .gitignore

* feat(games): add The Cenozoic Era, VEIN and Mindustry support

- The Cenozoic Era and VEIN use the Valve A2S protocol with a query
  port offset of +1 (verified live against running servers).
- Mindustry is queried via a new protocol module implementing the
  arc-net discovery ping: a two-byte UDP request (0xFE 0x01) returns
  the serialized Host struct (name, map, players, wave, version,
  vertype, gamemode, player limit, description, modeName).

* fix(games): rename thecenozoicera to tce

Satisfies the MoreThanTwoWordsMakeAcronym naming rule enforced by
the id-tests CI check: game names with more than two words require
an acronym-style id.

* Update .gitignore

* meta: restore .gitignore endline

---------

Co-authored-by: CosminPerRam <cosmin.p@live.com>
This commit is contained in:
Sam Schumacher 2026-05-26 21:14:06 +02:00 committed by GitHub
parent aff6afd252
commit ec4860cffc
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GPG key ID: B5690EEEBB952194
4 changed files with 85 additions and 1 deletions

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@ -33,6 +33,7 @@ import mafia2online from './mafia2online.js'
import minecraft from './minecraft.js'
import minecraftbedrock from './minecraftbedrock.js'
import minecraftvanilla from './minecraftvanilla.js'
import mindustry from './mindustry.js'
import minetest from './minetest.js'
import mumble from './mumble.js'
import mumbleping from './mumbleping.js'
@ -80,7 +81,7 @@ import scpsl from './scpsl.js'
export {
armagetron, ase, asa, assettocorsa, battlefield, brokeprotocol, brokeprotocolmaster, buildandshoot, cs2d, discord, doom3, eco, epic, factorio, farmingsimulator, ffow,
fivem, gamespy1, gamespy2, gamespy3, geneshift, goldsrc, gtasao, hawakening, hawakeningmaster, hexen2, hytale, jc2mp, kspdmp, mafia2mp, mafia2online, minecraft,
minecraftbedrock, minecraftvanilla, minetest, mumble, mumbleping, nadeo, openttd, palworld, quake1, quake2, quake3, renegadex, renegadexmaster, renown, rfactor, ragemp, samp,
minecraftbedrock, minecraftvanilla, mindustry, minetest, mumble, mumbleping, nadeo, openttd, palworld, quake1, quake2, quake3, renegadex, renegadexmaster, renown, rfactor, ragemp, samp,
satisfactory, soldat, savage2, squad, starmade, starsiege, teamspeak2, teamspeak3, terraria, toxikk, tribes1, tribes1master, unreal2, ut3, valve,
vcmp, ventrilo, warsow, eldewrito, beammpmaster, beammp, dayz, theisleevrima, xonotic, altvmp, vintagestorymaster, vintagestory, sdtd, scpsl
}

44
protocols/mindustry.js Normal file
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@ -0,0 +1,44 @@
import Core from './core.js'
const GAMEMODES = ['survival', 'sandbox', 'attack', 'pvp', 'editor']
export default class mindustry extends Core {
constructor () {
super()
this.encoding = 'utf8'
this.byteorder = 'be'
}
async run (state) {
if (!this.options.port) this.options.port = 6567
// arc-net discovery request: triggers the Mindustry server to reply
// with a serialized Host struct (see Mindustry NetworkIO.writeServerData).
const request = Buffer.from([0xfe, 0x01])
const buffer = await this.udpSend(request, b => b)
const reader = this.reader(buffer)
const name = reader.pascalString(1)
const map = reader.pascalString(1)
const players = reader.int(4)
const wave = reader.int(4)
const version = reader.int(4)
const vertype = reader.pascalString(1)
const gamemodeId = reader.uint(1)
const playerLimit = reader.int(4)
const description = reader.pascalString(1)
const modeName = reader.pascalString(1)
state.name = name
state.map = map
state.password = false
state.numplayers = players
state.maxplayers = playerLimit
state.version = String(version)
state.raw.wave = wave
state.raw.vertype = vertype
state.raw.gamemode = GAMEMODES[gamemodeId] ?? String(gamemodeId)
state.raw.description = description
state.raw.modeName = modeName
}
}