feat(games): add ATS, The Cenozoic Era, VEIN and Mindustry support (#768)

* feat(games): add American Truck Simulator (ats) support

Mirrors the Euro Truck Simulator 2 configuration (valve protocol,
port 27015 with query port offset +1).

* Update .gitignore

* feat(games): add The Cenozoic Era, VEIN and Mindustry support

- The Cenozoic Era and VEIN use the Valve A2S protocol with a query
  port offset of +1 (verified live against running servers).
- Mindustry is queried via a new protocol module implementing the
  arc-net discovery ping: a two-byte UDP request (0xFE 0x01) returns
  the serialized Host struct (name, map, players, wave, version,
  vertype, gamemode, player limit, description, modeName).

* fix(games): rename thecenozoicera to tce

Satisfies the MoreThanTwoWordsMakeAcronym naming rule enforced by
the id-tests CI check: game names with more than two words require
an acronym-style id.

* Update .gitignore

* meta: restore .gitignore endline

---------

Co-authored-by: CosminPerRam <cosmin.p@live.com>
This commit is contained in:
Sam Schumacher 2026-05-26 21:14:06 +02:00 committed by GitHub
parent aff6afd252
commit ec4860cffc
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GPG key ID: B5690EEEBB952194
4 changed files with 85 additions and 1 deletions

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@ -28,6 +28,7 @@
| asr08 | Arca Sim Racing '08 | |
| assettocorsa | Assetto Corsa | |
| atlas | Atlas | [Valve Protocol](#valve) |
| ats | American Truck Simulator | [Valve Protocol](#valve) |
| avorion | Avorion | [Valve Protocol](#valve) |
| avp2 | Aliens versus Predator 2 | |
| avp2010 | Aliens vs. Predator 2010 | [Valve Protocol](#valve) |
@ -190,6 +191,7 @@
| mbe | Minecraft: Bedrock Edition | |
| medievalengineers | Medieval Engineers | [Valve Protocol](#valve) |
| mgm | Mumble - GT Murmur | [Notes](#mumble) |
| mindustry | Mindustry | |
| minecraft | Minecraft | [Notes](#minecraft) |
| minetest | Minetest | |
| mnc | Monday Night Combat | [Valve Protocol](#valve) |
@ -303,6 +305,7 @@
| synergy | Synergy | [Valve Protocol](#valve) |
| t1s | Tribes 1: Starsiege | |
| tacticalops | Tactical Ops | |
| tce | The Cenozoic Era | [Valve Protocol](#valve) |
| tcgraw | Tom Clancy's Ghost Recon Advanced Warfighter | |
| tcgraw2 | Tom Clancy's Ghost Recon Advanced Warfighter 2 | |
| teamfactor | Team Factor | |
@ -345,6 +348,7 @@
| valheim | Valheim | [Notes](#valheim), [Valve Protocol](#valve) |
| vampireslayer | Vampire Slayer | [Valve Protocol](#valve) |
| vcm | Vice City Multiplayer | |
| vein | VEIN | [Valve Protocol](#valve) |
| ventrilo | Ventrilo | |
| vietcong | Vietcong | |
| vietcong2 | Vietcong 2 | |

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@ -89,6 +89,15 @@ export const games = {
protocol: 'assettocorsa'
}
},
ats: {
name: 'American Truck Simulator',
release_year: 2016,
options: {
port: 27015,
port_query_offset: 1,
protocol: 'valve'
}
},
atlas: {
name: 'Atlas',
release_year: 2018,
@ -1930,6 +1939,14 @@ export const games = {
doc_notes: 'minecraft'
}
},
mindustry: {
name: 'Mindustry',
release_year: 2017,
options: {
port: 6567,
protocol: 'mindustry'
}
},
minetest: {
name: 'Minetest',
release_year: 2010,
@ -3057,6 +3074,15 @@ export const games = {
doc_notes: 'terraria'
}
},
tce: {
name: 'The Cenozoic Era',
release_year: 2024,
options: {
port: 7777,
port_query_offset: 1,
protocol: 'valve'
}
},
theforest: {
name: 'The Forest',
release_year: 2014,
@ -3309,6 +3335,15 @@ export const games = {
doc_notes: 'valheim'
}
},
vein: {
name: 'VEIN',
release_year: 2024,
options: {
port: 7777,
port_query_offset: 1,
protocol: 'valve'
}
},
vcm: {
name: 'Vice City Multiplayer',
release_year: 2015,

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@ -33,6 +33,7 @@ import mafia2online from './mafia2online.js'
import minecraft from './minecraft.js'
import minecraftbedrock from './minecraftbedrock.js'
import minecraftvanilla from './minecraftvanilla.js'
import mindustry from './mindustry.js'
import minetest from './minetest.js'
import mumble from './mumble.js'
import mumbleping from './mumbleping.js'
@ -80,7 +81,7 @@ import scpsl from './scpsl.js'
export {
armagetron, ase, asa, assettocorsa, battlefield, brokeprotocol, brokeprotocolmaster, buildandshoot, cs2d, discord, doom3, eco, epic, factorio, farmingsimulator, ffow,
fivem, gamespy1, gamespy2, gamespy3, geneshift, goldsrc, gtasao, hawakening, hawakeningmaster, hexen2, hytale, jc2mp, kspdmp, mafia2mp, mafia2online, minecraft,
minecraftbedrock, minecraftvanilla, minetest, mumble, mumbleping, nadeo, openttd, palworld, quake1, quake2, quake3, renegadex, renegadexmaster, renown, rfactor, ragemp, samp,
minecraftbedrock, minecraftvanilla, mindustry, minetest, mumble, mumbleping, nadeo, openttd, palworld, quake1, quake2, quake3, renegadex, renegadexmaster, renown, rfactor, ragemp, samp,
satisfactory, soldat, savage2, squad, starmade, starsiege, teamspeak2, teamspeak3, terraria, toxikk, tribes1, tribes1master, unreal2, ut3, valve,
vcmp, ventrilo, warsow, eldewrito, beammpmaster, beammp, dayz, theisleevrima, xonotic, altvmp, vintagestorymaster, vintagestory, sdtd, scpsl
}

44
protocols/mindustry.js Normal file
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@ -0,0 +1,44 @@
import Core from './core.js'
const GAMEMODES = ['survival', 'sandbox', 'attack', 'pvp', 'editor']
export default class mindustry extends Core {
constructor () {
super()
this.encoding = 'utf8'
this.byteorder = 'be'
}
async run (state) {
if (!this.options.port) this.options.port = 6567
// arc-net discovery request: triggers the Mindustry server to reply
// with a serialized Host struct (see Mindustry NetworkIO.writeServerData).
const request = Buffer.from([0xfe, 0x01])
const buffer = await this.udpSend(request, b => b)
const reader = this.reader(buffer)
const name = reader.pascalString(1)
const map = reader.pascalString(1)
const players = reader.int(4)
const wave = reader.int(4)
const version = reader.int(4)
const vertype = reader.pascalString(1)
const gamemodeId = reader.uint(1)
const playerLimit = reader.int(4)
const description = reader.pascalString(1)
const modeName = reader.pascalString(1)
state.name = name
state.map = map
state.password = false
state.numplayers = players
state.maxplayers = playerLimit
state.version = String(version)
state.raw.wave = wave
state.raw.vertype = vertype
state.raw.gamemode = GAMEMODES[gamemodeId] ?? String(gamemodeId)
state.raw.description = description
state.raw.modeName = modeName
}
}