mirror of
https://github.com/Tribufu/node-gamedig
synced 2026-08-10 07:31:06 +00:00
Add eslint (#364)
* Add initial prettier and eslint configs * Modify prettierrc * Run eslint on everything * Actually remove prettier * Fix some eslints * Remove label in gs2 * Update CHANGELOG * Update eslintrc to specify es2021
This commit is contained in:
parent
bff9507189
commit
93a9095d99
67 changed files with 6960 additions and 5211 deletions
|
|
@ -1,107 +1,108 @@
|
|||
import Core from './core.js';
|
||||
|
||||
export default class samp extends Core {
|
||||
constructor() {
|
||||
super();
|
||||
this.encoding = 'win1252';
|
||||
this.magicHeader = 'SAMP';
|
||||
this.responseMagicHeader = null;
|
||||
this.isVcmp = false;
|
||||
}
|
||||
|
||||
async run(state) {
|
||||
// read info
|
||||
{
|
||||
const reader = await this.sendPacket('i');
|
||||
if (this.isVcmp) {
|
||||
const consumed = reader.part(12);
|
||||
state.raw.version = this.reader(consumed).string();
|
||||
}
|
||||
state.password = !!reader.uint(1);
|
||||
state.raw.numplayers = reader.uint(2);
|
||||
state.maxplayers = reader.uint(2);
|
||||
state.name = reader.pascalString(4);
|
||||
state.raw.gamemode = reader.pascalString(4);
|
||||
state.raw.map = reader.pascalString(4);
|
||||
}
|
||||
|
||||
// read rules
|
||||
if (!this.isVcmp) {
|
||||
const reader = await this.sendPacket('r');
|
||||
const ruleCount = reader.uint(2);
|
||||
state.raw.rules = {};
|
||||
for(let i = 0; i < ruleCount; i++) {
|
||||
const key = reader.pascalString(1);
|
||||
const value = reader.pascalString(1);
|
||||
state.raw.rules[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
// read players
|
||||
// don't even bother if > 100 players, because the server won't respond
|
||||
let gotPlayerData = false;
|
||||
if (state.raw.numplayers < 100) {
|
||||
if (this.isVcmp) {
|
||||
const reader = await this.sendPacket('c', true);
|
||||
if (reader !== null) {
|
||||
gotPlayerData = true;
|
||||
const playerCount = reader.uint(2);
|
||||
for(let i = 0; i < playerCount; i++) {
|
||||
const player = {};
|
||||
player.name = reader.pascalString(1);
|
||||
state.players.push(player);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
const reader = await this.sendPacket('d', true);
|
||||
if (reader !== null) {
|
||||
gotPlayerData = true;
|
||||
const playerCount = reader.uint(2);
|
||||
for(let i = 0; i < playerCount; i++) {
|
||||
const player = {};
|
||||
player.id = reader.uint(1);
|
||||
player.name = reader.pascalString(1);
|
||||
player.score = reader.int(4);
|
||||
player.ping = reader.uint(4);
|
||||
state.players.push(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!gotPlayerData) {
|
||||
state.players.setNum(state.raw.numplayers);
|
||||
}
|
||||
}
|
||||
async sendPacket(type,allowTimeout) {
|
||||
const outBuffer = Buffer.alloc(11);
|
||||
outBuffer.write(this.magicHeader,0, 4);
|
||||
const ipSplit = this.options.address.split('.');
|
||||
outBuffer.writeUInt8(parseInt(ipSplit[0]),4);
|
||||
outBuffer.writeUInt8(parseInt(ipSplit[1]),5);
|
||||
outBuffer.writeUInt8(parseInt(ipSplit[2]),6);
|
||||
outBuffer.writeUInt8(parseInt(ipSplit[3]),7);
|
||||
outBuffer.writeUInt16LE(this.options.port,8);
|
||||
outBuffer.writeUInt8(type.charCodeAt(0),10);
|
||||
|
||||
const checkBuffer = Buffer.from(outBuffer);
|
||||
if (this.responseMagicHeader) {
|
||||
checkBuffer.write(this.responseMagicHeader, 0, 4);
|
||||
}
|
||||
|
||||
return await this.udpSend(
|
||||
outBuffer,
|
||||
(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
for(let i = 0; i < checkBuffer.length; i++) {
|
||||
if(checkBuffer.readUInt8(i) !== reader.uint(1)) return;
|
||||
}
|
||||
return reader;
|
||||
},
|
||||
() => {
|
||||
if(allowTimeout) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
import Core from './core.js'
|
||||
|
||||
export default class samp extends Core {
|
||||
constructor () {
|
||||
super()
|
||||
this.encoding = 'win1252'
|
||||
this.magicHeader = 'SAMP'
|
||||
this.responseMagicHeader = null
|
||||
this.isVcmp = false
|
||||
}
|
||||
|
||||
async run (state) {
|
||||
// read info
|
||||
{
|
||||
const reader = await this.sendPacket('i')
|
||||
if (this.isVcmp) {
|
||||
const consumed = reader.part(12)
|
||||
state.raw.version = this.reader(consumed).string()
|
||||
}
|
||||
state.password = !!reader.uint(1)
|
||||
state.raw.numplayers = reader.uint(2)
|
||||
state.maxplayers = reader.uint(2)
|
||||
state.name = reader.pascalString(4)
|
||||
state.raw.gamemode = reader.pascalString(4)
|
||||
state.raw.map = reader.pascalString(4)
|
||||
}
|
||||
|
||||
// read rules
|
||||
if (!this.isVcmp) {
|
||||
const reader = await this.sendPacket('r')
|
||||
const ruleCount = reader.uint(2)
|
||||
state.raw.rules = {}
|
||||
for (let i = 0; i < ruleCount; i++) {
|
||||
const key = reader.pascalString(1)
|
||||
const value = reader.pascalString(1)
|
||||
state.raw.rules[key] = value
|
||||
}
|
||||
}
|
||||
|
||||
// read players
|
||||
// don't even bother if > 100 players, because the server won't respond
|
||||
let gotPlayerData = false
|
||||
if (state.raw.numplayers < 100) {
|
||||
if (this.isVcmp) {
|
||||
const reader = await this.sendPacket('c', true)
|
||||
if (reader !== null) {
|
||||
gotPlayerData = true
|
||||
const playerCount = reader.uint(2)
|
||||
for (let i = 0; i < playerCount; i++) {
|
||||
const player = {}
|
||||
player.name = reader.pascalString(1)
|
||||
state.players.push(player)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
const reader = await this.sendPacket('d', true)
|
||||
if (reader !== null) {
|
||||
gotPlayerData = true
|
||||
const playerCount = reader.uint(2)
|
||||
for (let i = 0; i < playerCount; i++) {
|
||||
const player = {}
|
||||
player.id = reader.uint(1)
|
||||
player.name = reader.pascalString(1)
|
||||
player.score = reader.int(4)
|
||||
player.ping = reader.uint(4)
|
||||
state.players.push(player)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!gotPlayerData) {
|
||||
state.players.setNum(state.raw.numplayers)
|
||||
}
|
||||
}
|
||||
|
||||
async sendPacket (type, allowTimeout) {
|
||||
const outBuffer = Buffer.alloc(11)
|
||||
outBuffer.write(this.magicHeader, 0, 4)
|
||||
const ipSplit = this.options.address.split('.')
|
||||
outBuffer.writeUInt8(parseInt(ipSplit[0]), 4)
|
||||
outBuffer.writeUInt8(parseInt(ipSplit[1]), 5)
|
||||
outBuffer.writeUInt8(parseInt(ipSplit[2]), 6)
|
||||
outBuffer.writeUInt8(parseInt(ipSplit[3]), 7)
|
||||
outBuffer.writeUInt16LE(this.options.port, 8)
|
||||
outBuffer.writeUInt8(type.charCodeAt(0), 10)
|
||||
|
||||
const checkBuffer = Buffer.from(outBuffer)
|
||||
if (this.responseMagicHeader) {
|
||||
checkBuffer.write(this.responseMagicHeader, 0, 4)
|
||||
}
|
||||
|
||||
return await this.udpSend(
|
||||
outBuffer,
|
||||
(buffer) => {
|
||||
const reader = this.reader(buffer)
|
||||
for (let i = 0; i < checkBuffer.length; i++) {
|
||||
if (checkBuffer.readUInt8(i) !== reader.uint(1)) return
|
||||
}
|
||||
return reader
|
||||
},
|
||||
() => {
|
||||
if (allowTimeout) {
|
||||
return null
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue