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fix(game/soulmask): set version from rules if available (#772)
* fix Soulmask version * add Soulmask extra documentation * update CHANGELOG
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4 changed files with 17 additions and 2 deletions
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@ -3,6 +3,7 @@
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## 5.X.Y
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* Fix: ignore stale player list entries (By @cetteup #744)
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* Feat: Plutonium - Added support (#745)
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* Fix: Soulmask set version from rules if available (By @podrivo #772)
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## 5.3.2
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* Fix: detect BFBC2 Vietnam DLC as BFBC2 (By @cetteup #713)
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@ -279,7 +279,7 @@
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| sof2 | Soldier of Fortune 2 | |
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| soldat | Soldat | [Notes](#soldat) |
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| sotf | Sons Of The Forest | [Valve Protocol](#valve) |
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| soulmask | Soulmask | [Valve Protocol](#valve) |
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| soulmask | Soulmask | [Notes](#soulmask), [Valve Protocol](#valve) |
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| spaceengineers | Space Engineers | [Valve Protocol](#valve) |
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| squad | Squad | [EOS Protocol](#epic) |
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| ssl | SCP: Secret Labratory | [Notes](#ssl) |
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@ -518,6 +518,9 @@ For queries to work, A2S needs to be setup in the server config, more info [here
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Does not provide players data.
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### <a name="soulmask"></a>Soulmask
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Soulmask reports a hardcoded version (`1.0.0.0`) in the A2S_INFO response. To get the real game version, pass `requestRules: true` — the actual version is read from the `NO_s` rules key.
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Protocols with Additional Notes
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---
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@ -2794,6 +2794,9 @@ export const games = {
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port: 8777,
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port_query: 27015,
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protocol: 'valve'
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},
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extra: {
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doc_notes: 'soulmask'
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}
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},
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ssl: {
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@ -11,7 +11,8 @@ const AppId = {
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CS_Source: 240,
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EternalSilence: 17550,
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Insurgency_MIC: 17700,
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Source_SDK_Base_2006: 215
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Source_SDK_Base_2006: 215,
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Soulmask: 2646460
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}
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export default class valve extends Core {
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@ -275,6 +276,13 @@ export default class valve extends Core {
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state.password = true
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}
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}
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// Soulmask reports a hardcoded version in A2S_INFO; real version is in rules
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if (appId === AppId.Soulmask) {
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if ('NO_s' in rules) {
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state.version = rules.NO_s
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}
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}
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}
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async cleanup (/** Results */ state) {
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