ServerManagers/src/ConanServerManager/Windows/GuildProfileWindow.xaml.cs
2021-01-07 16:23:23 +10:00

91 lines
2.6 KiB
C#

using ConanData;
using ServerManagerTool.Common.Lib;
using ServerManagerTool.Common.Utils;
using ServerManagerTool.Lib.ViewModel;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Windows;
using System.Windows.Input;
using WPFSharp.Globalizer;
namespace ServerManagerTool
{
/// <summary>
/// Interaction logic for GuildProfileWindow.xaml
/// </summary>
public partial class GuildProfileWindow : Window
{
private readonly GlobalizedApplication _globalizer = GlobalizedApplication.Instance;
public GuildProfileWindow(PlayerInfo player, ICollection<PlayerInfo> players, String serverFolder)
{
InitializeComponent();
WindowUtils.RemoveDefaultResourceDictionary(this, Config.Default.DefaultGlobalizationFile);
this.Player = player;
this.Players = players;
this.ServerFolder = serverFolder;
this.DataContext = this;
}
public PlayerInfo Player
{
get;
private set;
}
public ICollection<PlayerInfo> Players
{
get;
private set;
}
public String ServerFolder
{
get;
private set;
}
public PlayerData PlayerData => Player?.PlayerData;
public GuildData GuildData => Player?.PlayerData?.Guild;
public String GuildOwner => GuildData != null && GuildData.Owner != null ? $"{GuildData.Owner.CharacterName}" : null;
public ICollection<PlayerInfo> GuildPlayers
{
get
{
if (GuildData == null) return null;
ICollection<PlayerInfo> players = new List<PlayerInfo>();
foreach (var guildPlayer in GuildData.Players)
{
var player = Players.FirstOrDefault(p => p.PlayerId.ToString() == guildPlayer.PlayerId);
if (player != null)
players.Add(player);
}
return players;
}
}
public String WindowTitle => String.Format(_globalizer.GetResourceString("Profile_WindowTitle_Tribe"), Player.GuildName);
public ICommand ExplorerLinkCommand
{
get
{
return new RelayCommand<String>(
execute: (action) =>
{
if (String.IsNullOrWhiteSpace(action)) return;
Process.Start("explorer.exe", action);
},
canExecute: (action) => true
);
}
}
}
}