mirror of
https://github.com/Tribufu/ServerManagers
synced 2026-08-07 11:49:03 +00:00
- when changing the gamedata files (add, delete, reload) it will reload all the gamedata files and repopulate the server managers. - updated the viewmodels to check for valid class names.
215 lines
6.2 KiB
C#
215 lines
6.2 KiB
C#
using ServerManagerTool.Common.Attibutes;
|
|
using ServerManagerTool.Common.Model;
|
|
using System.Collections.Generic;
|
|
using System.Runtime.Serialization;
|
|
using System.Windows;
|
|
|
|
namespace ServerManagerTool.Lib
|
|
{
|
|
[DataContract]
|
|
public class StackSizeOverrideList : AggregateIniValueList<StackSizeOverride>
|
|
{
|
|
public StackSizeOverrideList(string aggregateValueName)
|
|
: base(aggregateValueName, null)
|
|
{
|
|
}
|
|
|
|
public IEnumerable<string> RenderToView()
|
|
{
|
|
List<string> errors = new List<string>();
|
|
|
|
foreach (var stackSize in this)
|
|
{
|
|
if (stackSize.Quantity != null)
|
|
{
|
|
stackSize.IgnoreMultiplier = stackSize.Quantity.IgnoreMultiplier;
|
|
stackSize.MaxItemQuantity = stackSize.Quantity.MaxItemQuantity;
|
|
}
|
|
}
|
|
|
|
Update();
|
|
|
|
return errors;
|
|
}
|
|
|
|
public void RenderToModel()
|
|
{
|
|
foreach (var stackSize in this)
|
|
{
|
|
if (stackSize.Quantity != null)
|
|
{
|
|
stackSize.Quantity.IgnoreMultiplier = stackSize.IgnoreMultiplier;
|
|
stackSize.Quantity.MaxItemQuantity = stackSize.MaxItemQuantity;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
IsEnabled = this.Count > 0;
|
|
|
|
foreach (var stackSize in this)
|
|
stackSize.Update();
|
|
}
|
|
}
|
|
|
|
[DataContract]
|
|
public class StackSizeOverride : AggregateIniValue
|
|
{
|
|
public StackSizeOverride()
|
|
{
|
|
Quantity = new StackSizeQuantity();
|
|
}
|
|
|
|
public static readonly DependencyProperty ItemClassStringProperty = DependencyProperty.Register(nameof(ItemClassString), typeof(string), typeof(StackSizeOverride), new PropertyMetadata(string.Empty));
|
|
[DataMember]
|
|
[AggregateIniValueEntry]
|
|
public string ItemClassString
|
|
{
|
|
get { return (string)GetValue(ItemClassStringProperty); }
|
|
set { SetValue(ItemClassStringProperty, value); }
|
|
}
|
|
|
|
public static readonly DependencyProperty IgnoreMultiplierProperty = DependencyProperty.Register(nameof(IgnoreMultiplier), typeof(bool), typeof(StackSizeOverride), new PropertyMetadata(true));
|
|
public bool IgnoreMultiplier
|
|
{
|
|
get { return (bool)GetValue(IgnoreMultiplierProperty); }
|
|
set { SetValue(IgnoreMultiplierProperty, value); }
|
|
}
|
|
|
|
public static readonly DependencyProperty MaxItemQuantityProperty = DependencyProperty.Register(nameof(MaxItemQuantity), typeof(int), typeof(StackSizeOverride), new PropertyMetadata(1));
|
|
public int MaxItemQuantity
|
|
{
|
|
get { return (int)GetValue(MaxItemQuantityProperty); }
|
|
set { SetValue(MaxItemQuantityProperty, value); }
|
|
}
|
|
|
|
[DataMember]
|
|
[AggregateIniValueEntry]
|
|
public StackSizeQuantity Quantity
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
public override string GetSortKey()
|
|
{
|
|
return null;
|
|
}
|
|
|
|
public override bool IsEquivalent(AggregateIniValue other)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
public override void InitializeFromINIValue(string value)
|
|
{
|
|
if (string.IsNullOrWhiteSpace(value))
|
|
{
|
|
Update();
|
|
return;
|
|
}
|
|
|
|
var kvPair = value.Split(new[] { '=' }, 2);
|
|
var kvValue = kvPair[1].Trim(' ');
|
|
if (kvValue.StartsWith("("))
|
|
kvValue = kvValue.Substring(1);
|
|
if (kvValue.EndsWith(")"))
|
|
kvValue = kvValue.Substring(0, kvValue.Length - 1);
|
|
|
|
base.FromComplexINIValue(kvValue);
|
|
|
|
if (Quantity != null)
|
|
{
|
|
IgnoreMultiplier = Quantity.IgnoreMultiplier;
|
|
MaxItemQuantity = Quantity.MaxItemQuantity;
|
|
}
|
|
}
|
|
|
|
public override string ToINIValue()
|
|
{
|
|
if (Quantity != null)
|
|
{
|
|
Quantity.IgnoreMultiplier = IgnoreMultiplier;
|
|
Quantity.MaxItemQuantity = MaxItemQuantity;
|
|
}
|
|
|
|
return base.ToComplexINIValue(true);
|
|
}
|
|
|
|
public string DisplayName => GameData.FriendlyItemNameForClass(ItemClassString);
|
|
|
|
public bool IsValid => !string.IsNullOrWhiteSpace(ItemClassString);
|
|
|
|
public override bool ShouldSave()
|
|
{
|
|
return IsValid;
|
|
}
|
|
|
|
public static readonly DependencyProperty ValidStatusProperty = DependencyProperty.Register(nameof(ValidStatus), typeof(string), typeof(StackSizeOverride), new PropertyMetadata("N"));
|
|
|
|
public string ValidStatus
|
|
{
|
|
get { return (string)GetValue(ValidStatusProperty); }
|
|
set { SetValue(ValidStatusProperty, value); }
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
ValidStatus = IsValid
|
|
? (GameData.HasItemForClass(ItemClassString)
|
|
? "Y"
|
|
: "W")
|
|
: "N";
|
|
}
|
|
}
|
|
|
|
[DataContract]
|
|
public class StackSizeQuantity : AggregateIniValue
|
|
{
|
|
[DataMember]
|
|
[AggregateIniValueEntry]
|
|
public int MaxItemQuantity
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[DataMember]
|
|
[AggregateIniValueEntry(Key = "bIgnoreMultiplier")]
|
|
public bool IgnoreMultiplier
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
public override string GetSortKey()
|
|
{
|
|
return null;
|
|
}
|
|
|
|
public override bool IsEquivalent(AggregateIniValue other)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
public override void InitializeFromINIValue(string value)
|
|
{
|
|
if (string.IsNullOrWhiteSpace(value))
|
|
return;
|
|
|
|
var kvValue = value;
|
|
if (kvValue.StartsWith("("))
|
|
kvValue = kvValue.Substring(1);
|
|
if (kvValue.EndsWith(")"))
|
|
kvValue = kvValue.Substring(0, kvValue.Length - 1);
|
|
|
|
base.FromComplexINIValue(kvValue);
|
|
}
|
|
|
|
public override string ToINIValue()
|
|
{
|
|
return base.ToComplexINIValue(true);
|
|
}
|
|
}
|
|
}
|