using ServerManagerTool.Common.Serialization; using System; using System.Collections.Generic; namespace ServerManagerTool.Lib { public class SystemIniFile : BaseSystemIniFile { public static readonly Dictionary IniFileNames = new Dictionary { { IniFiles.GameUserSettings, Config.Default.ServerGameUserSettingsConfigFile }, { IniFiles.Game, Config.Default.ServerGameConfigFile }, { IniFiles.Engine, Config.Default.ServerEngineConfigFile }, }; public static readonly Dictionary IniSectionNames = new Dictionary { // GameUserSettings sections, used by the server manager { IniSections.GUS_ServerSettings, "ServerSettings" }, { IniSections.GUS_ShooterGameUserSettings, "/Script/ShooterGame.ShooterGameUserSettings" }, { IniSections.GUS_ScalabilityGroups, "ScalabilityGroups" }, { IniSections.GUS_SessionSettings, "SessionSettings" }, { IniSections.GUS_GameSession, "/Script/Engine.GameSession"}, { IniSections.GUS_MultiHome, "MultiHome" }, { IniSections.GUS_MessageOfTheDay, "MessageOfTheDay" }, { IniSections.GUS_Ragnarok, "Ragnarok" }, // GameUserSettings sections, not used by server manager // Game sections, used by the server manager { IniSections.Game_ShooterGameMode, "/script/shootergame.shootergamemode" }, // Game sections, not used by server manager }; public override Dictionary FileNames => IniFileNames; public override Dictionary SectionNames => IniSectionNames; public SystemIniFile(string iniPath) : base(iniPath) { } } }