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Nuget package updates
- Newtonsoft.Json - changed arkdata code to only check NON STEAM players 10 times, then stop.
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13 changed files with 35 additions and 24 deletions
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@ -13,6 +13,9 @@ namespace ArkData
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{
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public partial class DataContainer
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{
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const int MAX_STEAM_IDS = 100;
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const int MAX_INVALID_COUNT = 10;
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/// <summary>
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/// A list of all players registered on the server.
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/// </summary>
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@ -86,7 +89,7 @@ namespace ArkData
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/// Deserializes JSON from Steam API and links Steam profile to player profile.
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/// </summary>
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/// <param name="jsonString">The JSON data string.</param>
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private void LinkSteamProfiles(string jsonString, DateTime lastSteamUpdateUtc)
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private void LinkSteamProfiles(string jsonString, DateTime lastSteamUpdateUtc, string[] playerSteamIds)
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{
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var profiles = JsonConvert.DeserializeObject<Models.SteamResponse<Models.SteamProfile>>(jsonString).response.players;
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@ -96,6 +99,13 @@ namespace ArkData
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player.PlayerName = profiles[i].personaname;
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player.LastPlatformUpdateUtc = lastSteamUpdateUtc;
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}
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for (var i = 0; i < playerSteamIds.Length; i++)
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{
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var player = Players.SingleOrDefault(p => p.PlayerId == playerSteamIds[i]);
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if (player != null && player.LastPlatformUpdateUtc == DateTime.MinValue)
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player.NoUpdateCount = Math.Min(MAX_INVALID_COUNT, player.NoUpdateCount + 1);
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}
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}
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}
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}
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