GameData Changes

- when changing the gamedata files (add, delete, reload) it will reload all the gamedata files and repopulate the server managers.
- updated the viewmodels to check for valid class names.
This commit is contained in:
Brett Hewitson 2022-06-17 18:41:05 +10:00
parent 1bf04ed33e
commit 479e4a64dc
33 changed files with 427 additions and 305 deletions

View file

@ -12,12 +12,20 @@ namespace ServerManagerTool.Lib
{
public const string RCONINPUTMODE_COMMAND = "Command";
public static event EventHandler GameDataLoaded;
public static string MainDataFolder = Path.Combine(Environment.CurrentDirectory, Config.Default.GameDataRelativePath);
public static string UserDataFolder = Path.Combine(Config.Default.DataPath, Config.Default.GameDataRelativePath);
private static MainGameData gameData = null;
public static void Initialize()
{
Load();
OnGameDataLoaded();
}
private static void Load()
{
// read static game data
GameDataUtils.ReadAllData(out gameData, MainDataFolder, Config.Default.GameDataExtension, Config.Default.GameDataApplication);
@ -74,6 +82,19 @@ namespace ServerManagerTool.Lib
}
}
private static void OnGameDataLoaded()
{
GameDataLoaded?.Invoke(null, EventArgs.Empty);
}
public static void Reload()
{
gameData = null;
Load();
OnGameDataLoaded();
}
public static string FriendlyNameForClass(string className, bool returnNullIfNotFound = false) => string.IsNullOrWhiteSpace(className) ? (returnNullIfNotFound ? null : string.Empty) : GlobalizedApplication.Instance.GetResourceString(className) ?? (returnNullIfNotFound ? null : className);
#region Game Maps

View file

@ -0,0 +1,51 @@
using System;
using System.Windows;
namespace ServerManagerTool.Lib.ViewModel
{
public class GameDataFile : DependencyObject
{
public static readonly DependencyProperty CreatedDateProperty = DependencyProperty.Register(nameof(CreatedDate), typeof(DateTime), typeof(GameDataFile), new PropertyMetadata(DateTime.MinValue));
public static readonly DependencyProperty FileProperty = DependencyProperty.Register(nameof(File), typeof(string), typeof(GameDataFile), new PropertyMetadata(string.Empty));
public static readonly DependencyProperty FileNameProperty = DependencyProperty.Register(nameof(FileName), typeof(string), typeof(GameDataFile), new PropertyMetadata(string.Empty));
public static readonly DependencyProperty IsUserDataProperty = DependencyProperty.Register(nameof(IsUserData), typeof(bool), typeof(GameDataFile), new PropertyMetadata(true));
public static readonly DependencyProperty VersionProperty = DependencyProperty.Register(nameof(Version), typeof(string), typeof(GameDataFile), new PropertyMetadata(string.Empty));
public static readonly DependencyProperty HasErrorProperty = DependencyProperty.Register(nameof(HasError), typeof(bool), typeof(GameDataFile), new PropertyMetadata(false));
public DateTime CreatedDate
{
get { return (DateTime)GetValue(CreatedDateProperty); }
set { SetValue(CreatedDateProperty, value); }
}
public string File
{
get { return (string)GetValue(FileProperty); }
set { SetValue(FileProperty, value); }
}
public string FileName
{
get { return (string)GetValue(FileNameProperty); }
set { SetValue(FileNameProperty, value); }
}
public bool IsUserData
{
get { return (bool)GetValue(IsUserDataProperty); }
set { SetValue(IsUserDataProperty, value); }
}
public string Version
{
get { return (string)GetValue(VersionProperty); }
set { SetValue(VersionProperty, value); }
}
public bool HasError
{
get { return (bool)GetValue(HasErrorProperty); }
set { SetValue(HasErrorProperty, value); }
}
}
}

View file

@ -0,0 +1,12 @@
using ServerManagerTool.Common.Model;
namespace ServerManagerTool.Lib.ViewModel
{
public class GameDataFileList : SortableObservableCollection<GameDataFile>
{
public override string ToString()
{
return $"{nameof(GameDataFile)} - {Count}";
}
}
}