| README.md | ||
DayNightSystem
This is a very simple System, its ease to integrate into existing projects and extend if needed.
Included Assets
BP_DefaultGameMode
Base game mode, used to configure custom blueprint classes. Use as example for your custom game mode.
BP_DefaultGameState
Store the current time, and serve it for all clients playing on server.
BP_DefaultPlayerController
Store the user specific clock type preference, and draw the widgets on player viewport.
BP_WeatherManager
This is where the magic happens. When placed in the level you can configure the custom settings and set a reference for the world directional light. (This is extremely important, if this is not done the system will not work properly).
Some of the custom settings:
| Setting | Description | Default |
|---|---|---|
| DayCycleSpeed | Sets the speed that time passes | 1 |
| StartDate | Defines the date that the system will start counting | 00/00/0000 |
| EnableCalendar | If should count months and years or only days | true |
| DaysPerMonth | How many days in a month | 30 |
| MonthPerYear | How many months in a year | 12 |
| TemperatureFlutuationCurve | Custom temperature variation curve | CurveAsset |
| BaseWorldTemperature | The base world temperature | 20 |
| BasTemperatureMultiplier | The value to multiply for the base world temperature | 1 |
| WorldTemperatureVariation | How mutch the temperature must variate, for more and less | 10 |
If you set 1 to DayCycleSpeed, 1 in game day will be 1 hour in real world
New options come in future releases.
FL_Temperature
Store usefull functions for work with diferent temperature metrics.
WB_Preview
Simple widget blueprint for format and display the current temperature, date and time.
Example Map
Base map showing the system working.
Custom Enums and Structs
Used for store some values and create new variable types.
Author
Guilherme Werner
Liscence
This project is licensed under the MIT License.