# DayNightSystem This is a very simple System, its ease to integrate into existing projects and extende if needed. Marktplace Url: https://www.unrealengine.com/marketplace/en-US/product/226f49f1b9c24c44830986dad86869ed ## Included Assets #### BP_DefaultGameMode Base game mode, used to configure custom blueprint classes. Use as example for your custom game mode. #### BP_DefaultGameState Store the current time, and serve it for all clients playing on server. #### BP_DefaultPlayerController Store the user specific clock type preference, and draw the widgets on player viewport. #### BP_TimeManager This is where the magic happens. When placed in the level you can configure the custom settings and set a reference for the world directional light. (**This is extremely important, if this is not done the system will not work properly**). Some of the custom settings: | Setting | Description | Default | | --------------------- | -------------------------------------------------------- | -------- | | DayCycleSpeed | Sets the speed that time passes | 1 | | StartTime | Defines the date that the system will start counting | 0 | *If you set 1 to DayCycleSpeed, 1 in game day will be 1 hour in real world* New options come in future releases. #### WB_Clock Simple widget blueprint for format and display the current date and time. #### Example Map Base map showing the system working. #### Custom Enums and Structs Used for store some values and create new variable types. ## Author Guilherme Werner