# DayNightSystem This is a very simple System, its ease to integrate into existing projects and extend if needed. [Marktplace Url](https://www.unrealengine.com/marketplace/en-US/product/226f49f1b9c24c44830986dad86869ed) ## Included Assets #### BP_DefaultGameMode Base game mode, used to configure custom blueprint classes. Use as example for your custom game mode. #### BP_DefaultGameState Store the current time, and serve it for all clients playing on server. #### BP_DefaultPlayerController Store the user specific clock type preference, and draw the widgets on player viewport. #### BP_WeatherManager This is where the magic happens. When placed in the level you can configure the custom settings and set a reference for the world directional light, also BP_DefaultGameState must be set in your game mode. (**This is extremely important, if this is not done the system will not work properly**). Some of the custom settings: | Setting | Description | Default | | -------------------------- | --------------------------------------------------------- | ---------- | | DayCycleSpeed | Sets the speed that time passes | 1 | | StartDate | Defines the date that the system will start counting | 00/00/0000 | | EnableCalendar | If should count months and years or only days | true | | DaysPerMonth | How many days in a month | 30 | | MonthPerYear | How many months in a year | 12 | | TemperatureFlutuationCurve | Custom temperature variation curve | CurveAsset | | BaseWorldTemperature | The base world temperature | 20 | | BasTemperatureMultiplier | The value to multiply for the base world temperature | 1 | | WorldTemperatureVariation | How mutch the temperature must variate, for more and less | 10 | *If you set 1 to DayCycleSpeed, 1 in game day will be 1 hour in real world* New options come in future releases. #### FL_Temperature Store usefull functions for work with diferent temperature metrics. #### WB_Preview Simple widget blueprint for format and display the current temperature, date and time. #### Example Map Base map showing the system working. #### Custom Enums and Structs Used for store some values and create new variable types. ## Author Guilherme Werner